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Abilities
Bosses fight back with abilities: sixteen shared ones, one of each boss type’s own, and a second phase for strong bosses. This page lists them and explains when they fire.
- A player, their pet, or a golem hits the boss.
- The boss picks a random ability among those its class has reached the level for.
- It casts once the shared cooldown (5 seconds) and that ability’s own cooldown have passed. A random stretch keeps the timing from showing a pattern.
- Everyone fighting the boss sees the warning over the hotbar (
broadcast.abilities_in).
Abilities hurt players in survival and adventure, and the pets and golems that hit the boss in the last 15 seconds. The boss’s own minions, other pets, and villagers stay out of it. Aimed abilities go for the players the boss fights: the one it chases, the one whose hit set the ability off, then everyone who hit it in the last 30 seconds, nearest first. A bystander who never joined the fight is never their target. Abilities change blocks only where claims and regions allow it, and temporary blocks, like cobwebs, go back when they expire, when the server stops, or, after a crash, on the next start.
Each class unlocks them at its own boss levels, set in ability_thresholds in classes.yml. The table shows the first level for a Mythic boss and for a Common one.
| Ability | What it does | Mythic from | Common from |
|---|---|---|---|
| Lightning | A bolt on every player the boss fights, however far, the rest around them, 15% of them right into a player, up to three each; a lightning rod or copper next to a player draws that player’s bolts. Half the bolts set the ground alight for 8 seconds, never within 6 blocks of a claim (lightning_aimed, lightning_fire) |
5 | 28 |
| Summoning | Calls minions, up to 12 alive at a time | 12 | 34 |
| Regeneration | Regeneration and resistance; clears its bad effects, burns arrows in its aura, slows players near it | 18 | 45 |
| Fire ring | Fire around each player the boss fights, up to four, however far: on the ground, next to grass and trees, and on water as flames that burn whoever wades through (fire_ring_near). Never next to a house; a ring with room for less than a third of its fire doesn’t burn |
10 | 35 |
| Web ring | Cobwebs around the player the boss fights, however far, and slowness inside | 14 | 38 |
| Teleport strike | A teleport behind you | 30 | 70 |
| Meteor shower | Waves of burning blocks over the player the boss fights, however far | 25 | 67 |
| Arrow arc (ring of arrows) | Rings of arrows out of the boss in every direction, some with bad effects; a boss high over the fight aims them down at the ground around it. An archer’s own aimed volley is the fan that flies at you | 10 | 30 |
| Arrow rain | Waves of arrows falling on a square around the player the boss fights, however far | 30 | 75 |
| Shockwave | A slam that hurts and throws back the players around it | 15 | 40 |
| Frost nova | Players around it freeze, as in powder snow; leather armor keeps it off | 25 | 55 |
| Grapple | Yanks the farthest player it fights and can see toward itself, off a pillar or across a ravine | 20 | 50 |
| Obelisk | An end crystal that heals the boss until a player breaks it with a few hits | 35 | 80 |
| Chain | Chains an archer who keeps away and hauls them in like a rope: past 8 blocks, shorter as it goes, it pulls in heaves and hurts once a second; a sprint between heaves gains ground. Three melee blows break it | 8 | 18 |
| Doubles | The boss vanishes in smoke and comes back among copies; a copy falls to one hit | 25 | 65 |
| Blindness | Ink and a warning, then a second later blindness on every player in the fight within 10–16 blocks, for 3–11 seconds by level; run 8 blocks past the radius and it lifts early | 15 | 45 |
| Enrage | Once, below 30% health: strength and speed until it dies | 15 | 60 |
Each ability’s switch, cooldown, and numbers by level live in abilities.yml.
On top of the shared ones, every boss type has a signature ability. A Mythic boss gets it from level 1, a Common one from level 20 (signature in classes.yml).
| Ability | Boss types | What it does |
|---|---|---|
| Potion volley | witch | Splash potions at the players it fights near it |
| Fireball barrage | blaze | Small fireballs that burn players, not blocks |
| Aimed volley | skeleton, stray, bogged, pillager | A fan of arrows at the player it fights |
| Pounce | spider, cave spider | A leap and a bite: slowness, or poison from a cave spider |
| Swap | enderman | Trades places with the player it fights, blinding them |
| Trident storm | drowned | Tridents nobody can pick up |
| Fang line | evoker | A line of fangs along the ground |
| Whirlwind | vindicator, piglin brute | A spin that hits and throws back players close by |
| Wither aura | wither skeleton | A withering cloud |
| Sandstorm | husk | Blindness and hunger |
| Infection | zombie, zombie villager | Hunger, weakness, and nausea |
| Wind burst | breeze | Wind charges: knockback, no broken blocks |
| War cry | piglin | Strength and speed for it and the piglins around |
| Terror | phantom | Darkness and a moment of blindness |
| Phase | vex | Invisibility and speed for a few seconds |
| Stampede | ravager, hoglin | A charge that tramples whoever stands at its end |
| Curse | guardian | The elder guardian’s mining fatigue for players in sight |
| Fuse | creeper | Speed and resistance for a few seconds |
signature in abilities.yml turns each one on or off, sets its cooldown and strength, and lists its boss types.
At half health, a boss of level 40 or higher turns:
- It can’t be hurt for 3 seconds.
- It throws everyone back.
- It casts an ability at once.
- Until it dies, its cooldowns shrink to 65%.
phase_two in abilities.yml holds these numbers. The second phase doesn’t depend on the class.
Next: Minions