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1.2 beta 1: network play
Pre-release
Pre-release
A test build of network play. Please report anything odd.
New
- Network play by direct IP, with rollback. NETWORK in the mode menu, where Xbox Live was:
- HOST MATCH waits for a player and shows this machine's address.
- JOIN MATCH calls the address you type: up and down on the pad pick a letter, or use a keyboard.
- Every build plays every other: Windows, Linux and Android, a phone against a PC too.
- Both machines go straight to the versus character select, with the host's game options.
- Hold BACK for two seconds to leave.
- GAME OPTION → LANGUAGE: ENGLISH or JAPANESE. JAPANESE runs the game as a Japanese Xbox did: its text, character names and CPU.
Before you play online
- The first start of 1.2 asks for the disc once more. It now also saves the parts of the game program that make every machine play the same game.
- Both players need this version and the same disc.
- Over the internet, the host's router must forward UDP port 33133 to the host machine. The joining player types the host's public address. On the same Wi-Fi, use the address HOST MATCH shows.
- INPUT DELAY (default 2 frames) is set by the host. Raise it on a slow connection to get fewer rollbacks.
The Android package is signed like 1.1, so it installs over it.