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01.000.000
First native PS5 title release (homebrew.page catalog format). Tags now
follow the contentVersion in sce_sys/param.json.
Added
- Native PS5 title build (title ID PPSA01153):
makeproduces a signed
eboot.binwithsce_sysandlibc.prx, ready for ShadowMountPlus and
the homebrew.page catalog. Uses the ps5-native-app-boilerplate tooling. make uploadcopies the title folder to the console over FTP.LICENSE(GPL-3.0-or-later) andTHIRD_PARTY_NOTICES.md.- A dedication to Olivier and Elise shows as a notification at start-up.
- Error notifications on the PS5 when start-up fails (display, audio, player).
Changed
- The websrv/elfldr payload build moved to
Makefile.payload(make payload). - Local file list and track history no longer use the C++ standard library
containers, so the native build links without libc++. - The native title draws through libSceVideoOut (tiled 1080p buffers) instead
of SDL's video driver, which does not run inside the title sandbox; SDL is
still used for audio and the controller. The title also carries its own
mmap-based heap because the sandbox libc heap is too small for 1080p
framebuffers and multi-megabyte modules.
Install: unzip PPSA01153.zip and copy the PPSA01153 folder to /data/homebrew/ (ShadowMountPlus). OliSePlayer.zip is the websrv payload version.