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Releases: MatthewT1/matts-openrct2-plugins
Releases · MatthewT1/matts-openrct2-plugins
Release list
v1.8.0
What's Changed
- README: badges + plugins on-vs-off chart; ablation runner (#133) by @MatthewT1 in #137
- Trash + Mechanic Manager: fire and re-order only staff they hired (#135) by @MatthewT1 in #138
- Staff plugins: no patrol action for a staff member fired this tick (#136) by @MatthewT1 in #139
- Docs: #134 Auto-Builder spend findings by @MatthewT1 in #142
- README visuals: 90-day charts, before/after park images, real plugin windows (#140) by @MatthewT1 in #143
- README charts: fix overlapping legend; Staff Extras shows happiness and queuing by @MatthewT1 in #145
- Docs: .mailmap, backlog -> Issues, showcase chart spread (#147, #149, #150) by @MatthewT1 in #151
- CI: fail on broken internal doc links (#149) by @MatthewT1 in #152
- Bump serialize-javascript from 7.1.1 to 7.1.2 by @dependabot[bot] in #153
- Queue TVs only on queues with a long waiter (#141) by @MatthewT1 in #154
- Explain the lost-guest count; split thLost in the harness (#144) by @MatthewT1 in #156
- Diagnostics checkbox only in debug builds (#146) by @MatthewT1 in #155
- CI: move actions off Node 20 by @MatthewT1 in #157
- OPS: say that lengthening is not free (#101) by @MatthewT1 in #158
- Harness: old litter + idle handymen columns, per-arm settings in soak (#65) by @MatthewT1 in #159
- Harness: park pool census (36 parks), soak and ablation draw from it (#160) by @MatthewT1 in #161
- Entertainers: spread targets and move them onto their patrol boxes by @MatthewT1 in #168
- Auto-Builder: build toward the Best Toilets and Best Food awards (#162) by @MatthewT1 in #164
- Staff Extras: guards that hold the Best Staff award line (#163) by @MatthewT1 in #165
- Staff Extras: award crew telemetry and a Best Staff status line (#163) by @MatthewT1 in #169
- Marketing Manager: warn when a ride is priced past what guests will pay (#166) by @MatthewT1 in #170
- Staff Extras: say when the Best Staff award is held (#163) by @MatthewT1 in #171
- Staff Extras: Best Staff status line fits the window (#163) by @MatthewT1 in #172
- Release v1.8.0 by @MatthewT1 in #173
New Contributors
- @dependabot[bot] made their first contribution in #153
Full Changelog: v1.7.0...v1.8.0
v1.7.0
What's Changed
- Auto-Builder: dress up food courts with benches, bins and a toilet (#83) by @MatthewT1 in #123
- Trash Manager: scan the map every 10 days, not 2.5 (#100) by @MatthewT1 in #125
- Auto-Builder: info kiosks at the east and west sides too (#81) by @MatthewT1 in #126
- Auto-Builder: food court stalls can actually fire (#83) by @MatthewT1 in #127
- Auto-Builder: ATMs at the park front, back and where guests run out of cash (#82) by @MatthewT1 in #128
- Park news: a daily, slightly odd ticker summary per plugin (#124) by @MatthewT1 in #129
- Auto-Builder: ATMs wait for demand; early restroom, food and drinks by @MatthewT1 in #130
- Park news: at most 2 a day, most important first; new lines by @MatthewT1 in #131
- Release v1.7.0 by @MatthewT1 in #132
Full Changelog: v1.6.0...v1.7.0
v1.6.0
What's Changed
- Auto-Builder: info kiosks at the park front, back and lost-guest clusters (#81) by @MatthewT1 in #109
- Harness: parallel pool + per-PR soak test; headless cooldowns game-time only by @MatthewT1 in #114
- Auto-Builder: umbrella stall at the park front (and back of big parks) (#105) by @MatthewT1 in #110
- Auto-Builder: TVs on long queues (#104) by @MatthewT1 in #111
- Auto-Builder: build new food/drink stalls into a nearby food court (#83) by @MatthewT1 in #112
- Staff Extras: entertainer stations at the park entrance and food courts (#68) by @MatthewT1 in #113
- Auto-Builder: queue TVs from a monthly extras budget (#116) by @MatthewT1 in #118
- Auto-Builder: repair broken benches/bins/lamps gradually (#115) by @MatthewT1 in #119
- Auto-Builder: a step more benches/bins, less eager removal (#117) by @MatthewT1 in #120
- Auto-Builder: skip stall sites where every rotation was refused (toilet gaps never built) by @MatthewT1 in #121
- Release v1.6.0 by @MatthewT1 in #122
Full Changelog: v1.5.0...v1.6.0
v1.5.0
What's Changed
- Harness: count 'running out of cash' thoughts (#82) by @MatthewT1 in #88
- Facilities: sweep the whole park daily so big parks build (#80) by @MatthewT1 in #89
- Docs: update facility-building facts after #51/#80 by @MatthewT1 in #90
- Docs: ride-settings research (#38 step 1) by @MatthewT1 in #91
- Docs: add social preview image (#4) by @MatthewT1 in #95
- Auto-Builder: split bins/benches and facilities out of Trash Manager (#84) by @MatthewT1 in #96
- Staff Extras: hire one security guard for the Best Staff award (#92) by @MatthewT1 in #97
- Marketing Manager: warn when the entrance fee cuts guest arrivals (#94) by @MatthewT1 in #98
- Harness: count the Most Confusing Layout award rule (#93) by @MatthewT1 in #99
- Docs: npm works again, use npm scripts in NOTES.md (#13) by @MatthewT1 in #103
- Auto-Builder: build the least-built stall variant so stalls keep cycling (#102) by @MatthewT1 in #106
- Docs: walk-out needs a long wait AND low happiness (part of #68) by @MatthewT1 in #107
- Release v1.5.0 by @MatthewT1 in #108
Full Changelog: v1.4.0...v1.5.0
v1.4.0
What's Changed
- Remove archive/ (#12) by @MatthewT1 in #45
- Headless plugins-on vs plugins-off test harness (#46) by @MatthewT1 in #47
- Harness: --settings presets and per-run settings report; --speed 1-4 (#49) by @MatthewT1 in #52
- Harness: seeded matrix driver with --settings (#49) by @MatthewT1 in #53
- Trash Manager: stop bench place/remove churn on one tile (#56) by @MatthewT1 in #58
- Staff Extras: size entertainer hires from the live roster (#54) by @MatthewT1 in #57
- Stop operation-range and costume probes logging ERRORs (#50) by @MatthewT1 in #59
- Throttle plugin cooldowns in game time so every speed behaves the same (#48) by @MatthewT1 in #60
- Build in no-money parks; keep marketing off there (#44) by @MatthewT1 in #61
- Harness metrics + RNG replicates for the viability study (#63) by @MatthewT1 in #69
- Docs: correct the queue walk-out rule (#68) by @MatthewT1 in #70
- Docs: drift fixes (test counts, plugin count, link labels) (#71) by @MatthewT1 in #75
- Turn cleanliness, entertainer and emergency-repair features on by default (#51) by @MatthewT1 in #76
- Harness: no machine-specific paths in code or docs (#72) by @MatthewT1 in #77
- Marketing: happiness/crowding + payback gate for auto starts; fix cost units (#74) by @MatthewT1 in #78
- Docs: mark Path Connector experimental (#9) by @MatthewT1 in #79
- Docs: screenshot of a plugin-built stall on a raised walkway (#4) by @MatthewT1 in #86
- Release v1.4.0 by @MatthewT1 in #87
Full Changelog: v1.3.0...v1.4.0
v1.3.0
What's Changed
- Trace how far the fixing mechanic walks (#22) by @MatthewT1 in #26
- Finish traces for breakdowns fixed while pending (#22 follow-up) by @MatthewT1 in #27
- Breakdown trace: record the fixer's fix animation at any distance by @MatthewT1 in #29
- Fit window text inside plugin windows; sync Diagnostics checkbox (#24, #10) by @MatthewT1 in #28
- Show money in the player's currency (#31); document gamesrc commit (#11) by @MatthewT1 in #33
- Roadmap: telemetry watch list from #16; #14/#15 findings by @MatthewT1 in #34
- Queue attribution: throughput over queued days + fix window eviction (#15) by @MatthewT1 in #35
- Mechanics: log rolling-window activity, shadow only (#32 phase 1) by @MatthewT1 in #36
- README: in-game shot of plugin-built toilet, benches and bins (#4) by @MatthewT1 in #37
- Design records: stop and record the W2/OPS queue measurement (#15) by @MatthewT1 in #39
- Mechanics: release on a 14-day activity window (#32 phase 2) by @MatthewT1 in #40
- Docs refresh for v1.3.0 by @MatthewT1 in #41
- Release v1.3.0 by @MatthewT1 in #42
Full Changelog: v1.2.0...v1.3.0
v1.2.0
What's Changed
- Add PR template and release approval gate by @MatthewT1 in #2
- Move the backlog to GitHub Issues and delete TODO.md by @MatthewT1 in #18
- Move staff hire/fire into a shared helper by @MatthewT1 in #19
- Split trash-manager.ts into src/trash/ by job by @MatthewT1 in #20
- Share the tick handler and settings code across plugins by @MatthewT1 in #21
- Trace breakdown repairs while Diagnostics is on by @MatthewT1 in #23
- Release v1.2.0 by @MatthewT1 in #25
Full Changelog: v1.1.0...v1.2.0
v1.1.0
What's Changed
- v1.1.0: stamp plugin versions from package.json, add screenshots by @MatthewT1 in #1
New Contributors
- @MatthewT1 made their first contribution in #1
Full Changelog: v1.0.0...v1.1.0