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SpecOpsTheLineVR 0.9.10
A big full-VR update: in-headset settings, a more physical body and hands, and many fixes found in a complete review of the mod. If you have 0.9.x the mod updates itself at the next game start, or download SpecOpsTheLineVR.zip below and run install.bat again. Your specopsvr.ini is kept.
In-headset settings menu
- Opens by itself on the game's main menu: point the controller laser and pull the trigger, PLAY closes it.
- Basic tab with the main options and a short explanation, Advanced with every option of the ini, Controls with the full control list. Changes apply at once and are saved.
- Virtual Desktop users get a notice with the streamer settings to change (SSW, refresh rate).
Aiming and HUD
- Laser beam aim aid; the green marker is now off by default.
- Wrist HUD: ammo, weapon and health on your support-hand wrist.
- Laser pointer on the game's menus (trigger to click).
- Shots follow the barrel with the game's own spread, scaled by stance (tighter with two hands or at the sights).
Hands and body
- Two-handed aim with pistols and rifles: the support hand wraps the gun hand on pistols.
- Rope, zipline, vault, pick-ups and other animated moves: your arms and body follow the animation.
- Hip holster: grip at the hip (or over the shoulder) for the next weapon.
- Hand proximity vibration and grab-to-use on interactive objects.
- Left-handed mode swaps the arms (follows the
handoption). - Room-scale: walking in your room now really moves Walker.
Squad orders and executions
- Squad orders select the target directly; you can also point with the support hand.
- Executions on downed enemies are easier to trigger.
Comfort and scenes
- No first-person flashes around the helicopter prologue and other scripted scenes.
- Seated height reference; silent recenters.
- Experimental stereo cutscene screen (
cinema3d on).
Audio and stability
- Game audio follows the Windows default device: switching to the headset's audio while the game runs works.
- Controllers no longer go dead when SteamVR or Link keeps the input focus (main menu over Link).
- Game resolution is reset to 100% at start (the game saved the last dynamic value and started blurry).
- Safer start: if a new version fails to start, the mod rolls back by itself.
- Many smaller fixes: falling, cover moves, D-pad, tracking loss, Vive wand trackpads, grenade throw speed.