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SpecOpsTheLineVR 0.9.9

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@Mavic-Pro Mavic-Pro released this 20 Oct 12:24
· 62 commits to main since this release

Fixes from tester reports and a full audit of controls, rendering and stability. If you have 0.9.x the mod updates itself at the next game start, or download SpecOpsTheLineVR.zip below and run install.bat again. Your specopsvr.ini is kept.

Stuck at the billboard sniper (chapter 1)?

  • When the game says RB it means the right grip. Hold the right grip, put the red triangle on the sniper, release the grip and Lugo takes him out.
  • Look at him or point your gun at him: both work now. The game's red triangle follows your view, and many players were aiming it with their head instead of the gun.
  • The target stays locked until you release the grip, even if the gun drifts off it. Before, the order could silently fail.

Helicopter minigun

  • Only one crosshair. The game's own crosshair stayed in the middle of your view next to the green marker of the gun.
  • Turning your head on a mounted gun no longer turns Walker, and the view is level again when you get off.

Controls

  • Melee and executions no longer lost: quick B/Y presses (and the punch gesture) were sometimes swallowed.
  • Executions: press B next to a downed enemy and Walker turns to him (execassist).
  • Left-handed mode: pause / objectives from the left-hand menu button.
  • No more stray pause after closing the SteamVR dashboard, and no stick/turn input behind the pause menu.
  • D-pad (right stick held + direction) no longer turns you; Vive trackpad and WMR bindings fixed.
  • Physical reload: no firing with the magazine out (honestreload off to allow it), no duck-to-cover while reloading.
  • Grenade and punch gestures are separate and never fire with your left hand on the gun.
  • Cover: popping out works after entering cover standing up.
  • New: movedir hand (left stick moves where the left controller points). Seated play uses the game's crouch view.

Rendering

  • Sniper scope: the circle is aligned in both eyes (it was hard to fuse) and the eye images no longer swap while scoped.
  • No aim marker over videos; blood and flash effects cover the whole view with dynamic resolution.
  • Less memory used by the image copy (fewer out-of-memory risks in this 32-bit game).

Stability

  • Clean game exit (no crash when closing).
  • Works again after a SteamVR restart (the cinema screen comes back) and notices when SteamVR crashes.
  • The window can be minimized again after you take the headset off.
  • bHaptics vest: hits now come from the direction of the shooter.

Install and updates

  • install.bat / uninstall.bat accept any game folder (non-Steam installs too); uninstall.bat only removes the mod's own d3d9.dll.
  • collect_logs.bat also collects the SteamVR logs and your controller bindings: please attach its zip to bug reports.
  • rollback.bat goes back to the version you had just before.
  • Game folders with non-English characters are handled.