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Eda RPG - v0.2

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@github-actions github-actions released this 10 Feb 05:11
· 21 commits to master since this release

feat(combat): redesign bleeding mechanics and injury system

Update the bleeding condition from a stacking damage penalty to a flat
-2 defense reduction. Expand the injury table to a 1-100 scale with
specific status effects including stunned, concussed, and disoriented
conditions.

  • Update Core Rulebook with new bleeding and internal injury rules
  • Add "Bloody Defense" tracking to character sheet
  • Refactor combat simulator to handle state-based injury flags
  • Replace stacking bleed logic with binary condition logic

BREAKING CHANGE: Bleeding mechanics migrated from stacking damage
reduction to a flat defense penalty.