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Eda RPG - v0.2
feat(combat): redesign bleeding mechanics and injury system
Update the bleeding condition from a stacking damage penalty to a flat
-2 defense reduction. Expand the injury table to a 1-100 scale with
specific status effects including stunned, concussed, and disoriented
conditions.
- Update Core Rulebook with new bleeding and internal injury rules
- Add "Bloody Defense" tracking to character sheet
- Refactor combat simulator to handle state-based injury flags
- Replace stacking bleed logic with binary condition logic
BREAKING CHANGE: Bleeding mechanics migrated from stacking damage
reduction to a flat defense penalty.