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v0.43.7-RC1 Development Release (RC1 for Stable 0.44.0)

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@HammerGS HammerGS released this 22 Jan 00:22
  • Issue #823: Charging Damage against Buildings looks wrong (Mech skidding into building)
  • Issue #637: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
  • Data: Fixing Validation Errors
  • Issue #520: MM allows boats to be deployed under bridges, where they become entrapped.
  • Issue #554: Possible Unexpected Princess Indirect Fire Causes Crash
  • Issue #556: Ammo Explosion not treated as Area Effect vs Battle Armor
  • Issue #831: Fixed a few situations where hostile players were able to incorrectly detect hidden units
  • Issue #834: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
  • Issue #835: MRM-30 ammo does not explode when hit
  • Issue #696: Arrow IV infernos calculate cover incorrectly?
  • Issue #737: Oblique Attacker can't indirect fire without a spotter
  • Changed ghost target ECM modifier from +2 to +3 per errata.
  • Issue #761: Protomechs and ghost targets
  • Issue #815: Space movement for aero units being resolved incorrectly
  • Issue #837: Mauser IIc and other clan infantry weapons missing in customization
  • Issue #838: NPE Princess.calculatePhysicalTurn
  • Issue #463: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR
  • Fixes for multiple hangs during turn change when deploying minefields and unloading stranded passengers from transports.
  • PR#842 - Inner Sphere & Periphery skins update
  • Issue #839: Bots on "no team" no longer refuse to fire on other players with "no team".
  • Bug: Some BA were not writing all crit slots to MUL.
  • Issue #382: Added remaining structure CF to damage reports when structures (buildings, bridges, etc) are damaged.
  • Improvement to Princess deployment algorithm - should no longer put units in places where they can't get out.
  • Fixes for multiple issues relating to unit movement when unit is subjected to a point blank shot from a hidden unit
  • Errata: Infantry no longer get -1 modifier on bog down checks
  • Unofficial feature: option to allow AMS to engage multiple times per round.
  • Aeros can no longer attempt to 'evade' an unlimited number of times.
  • Issue #862: Fighter Squadron BV
  • Data: New Sprites and adding MWO Canon Mechs(Sun Spider and Roughneck)
  • Issue #859: Game Options Tooltip Exception
  • Princess will no longer waste firepower targeting solitary mechwarriors in buildings.
  • PR#851 Change Default KeyBinds (adds ctrl to overlay and unit label toggles).