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v0.45.3
v0.45.3 Development Snapshot
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PR #1196 : Explicitly set military/civilian flag for space stations; Prevent sensor contacts from displaying unit info on space maps.
PR #1197 : Fix "ASEW"-related soft lock at end phase when warships or space stations are on the board.
PR #1173 : Trailers [Partial implementation; trailers can be connected on the field but not in the lounge yet.]
PR #1205 : Enable Princess to use the "flip arms" functionality for mechs that have it (e.g. Jenner, Rifleman).
Data: Removing two unsupported infantry giving loading errors. Unit names pointed to replacements.
Issue #1183 : Armor not correct on some Warships
Data: Resolving Issues #1207 ,1206,1199,1198
PR #1208 : Enable Princess to fire artillery and use TAG.
PR #1214 : Prevent players from being able to control their out-of-control spacecraft when the default flight path would take the spacecraft off board.
Data: New Sprites
PR #1212 : Adds new Edge options for Aerospace units
Issue #1218 : Fixed protomech-related game-stopping server crash
Data: Adding the Saxarba HQ Tileset.
Issue #1194 : C3i function should apply to boosted cyber comm and enhanced multi model sensor (not standard multimodal sensor) implants per IO
PR #1227 : Enable Princess to unjam weapons, turrets and rapid-fire autocannons (RACs, etc).
Data: New Sprites
Data: Fixes to Saxarba HQ Tileset.
Issue #1176 : Artillery attacks now display flight time with the rest of the firing data when picking a target.
Issue #1238 : Players can once again place minefields.
Issue MML#233: Medium Re-engineered Laser cost
Data: New Sprites
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