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v0.45.3 Development Snapshot

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@neoancient neoancient released this 12 Feb 05:31
  • PR #1196: Explicitly set military/civilian flag for space stations; Prevent sensor contacts from displaying unit info on space maps.
  • PR #1197: Fix "ASEW"-related soft lock at end phase when warships or space stations are on the board.
  • PR #1173: Trailers [Partial implementation; trailers can be connected on the field but not in the lounge yet.]
  • PR #1205: Enable Princess to use the "flip arms" functionality for mechs that have it (e.g. Jenner, Rifleman).
  • Data: Removing two unsupported infantry giving loading errors. Unit names pointed to replacements.
  • Issue #1183: Armor not correct on some Warships
  • Data: Resolving Issues #1207,1206,1199,1198
  • PR #1208: Enable Princess to fire artillery and use TAG.
  • PR #1214: Prevent players from being able to control their out-of-control spacecraft when the default flight path would take the spacecraft off board.
  • Data: New Sprites
  • PR #1212: Adds new Edge options for Aerospace units
  • Issue #1218: Fixed protomech-related game-stopping server crash
  • Data: Adding the Saxarba HQ Tileset.
  • Issue #1194: C3i function should apply to boosted cyber comm and enhanced multi model sensor (not standard multimodal sensor) implants per IO
  • PR #1227: Enable Princess to unjam weapons, turrets and rapid-fire autocannons (RACs, etc).
  • Data: New Sprites
  • Data: Fixes to Saxarba HQ Tileset.
  • Issue #1176: Artillery attacks now display flight time with the rest of the firing data when picking a target.
  • Issue #1238: Players can once again place minefields.
  • Issue MML#233: Medium Re-engineered Laser cost
  • Data: New Sprites