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v0.47.3 Development Snapshot

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@HammerGS HammerGS released this 01 Feb 22:42
  • Issue #1546: Large VSP + Targeting Computer applies to-hit mod twice, resulting in too-easy to-hit number
  • PR #1543: Fighter Ejection
  • Issue #920: Selecting a terrain feature in the map editor selects the right terrain type in the terrain type dropdown
  • Issue #1549: Client freezes when selecting a unit with a lot of special pilot abilities
  • PR #1558: Errata: adjustments to piloting BV modifier
  • Issue #911: Implements "flamers do both damage and heat" rule from BMM p. 99; multiple flamer damage/heat handling corrections with regards to relevant specialized armor.
  • PR #1560: Vehicles and Atlas from House Arano sourcebook added
  • PR #1565: Aerospace fighters fighting in atmosphere no longer always report attack direction as being against the nose
  • Issue #1580: Indirect fire penalty occuring on C3 Master TAG again
  • PR #1588: Graphical editor for RAT Generator data. See documentation in docs/RAT Stuff/rat-generator.txt
  • PR #1589: Fix support for adapting to unit name changes.
  • Issue #1590: Fa Shih unable to lay mines
  • Issue #1587: Max Integer Substituted for Target Number
  • Issue #1568: Several Trailer Units not tow-able
  • Issue #1562: Critical Hit on Protomech Near Miss
  • PR #1574: Grounded dropships no longer able to fire nose-mounted weapons at ground targets
  • PR #1598: Bot will no longer attempt to indirect-fire LRMs from airborne aircraft
  • Issue #1576: Target on Predesignated Artillery Hex is automatically hit
  • PR #1611: Individual AMS will no longer engage homing Arrow IV missiles
  • PR #1600: House Arano sourcebook RATs
  • PR #1610: VSTOL Equipment Now Saves Properly and is shown on Unit Summary and TRO
  • PR #1612: RAT Generator will now produce Bluehawk/Protector fighters, Hover Scout/Falcon tanks (occasionally) and LAMs (occasionally).
    Bot still doesn't know how to transform, but can use them just fine in each individual form.
  • Data: New Sprites and a couple of new maps from Simon Landmine.
  • PR #1620: Allow indirect LRMs to miss legs if target in water [Errata]
  • Issue #1597: Fix RATs referencing 'Nuberu Anti Aircraft Tank', 'Sprite Ultraheavy ProtoMech', and 'Procyon ProtoMech' #1597
  • PR #918 #1613: Improve map editor GUI
  • Data: RAT Fixes, and adding EVS Map pack (very large maps for anyone interested)