Skip to content

v0.50.06-Milestone

Choose a tag to compare

@HammerGS HammerGS released this 19 May 20:13

What's Changed

  • 0.50.06 Deprecation Removal and Clean up. by @rjhancock in #6933
  • move sprite, spriteHandler, overlay, and phaseDisplay classes into … by @kuronekochomusuke in #6901
  • Added Heroic and Legendary Skill Levels by @IllianiBird in #6864
  • Fix #6915: Fixed Status of Uncrewed Vehicles by @IllianiBird in #6916
  • fix: fixes duplicated score key for score logging on basic path ranker by @Scoppio in #6931
  • generalized pilot dialog and C3 linking class by @exeea in #6878
  • Restore Periphery general faction to Rifleman -3N model by @SuperStucco in #6938
  • Calculate heat for vibroblades by @pavelbraginskiy in #6937
  • Create CODEOWNERS by @rjhancock in #6940
  • Update CODEOWNERS by @rjhancock in #6941
  • Update CODEOWNERS by @rjhancock in #6942
  • FIX: Fixes the Damage Status box on Label no appearing correctly. by @rjhancock in #6946
  • Revert "Added Heroic and Legendary Skill Levels" by @IllianiBird in #6949
  • fix: uses bot skill generator when creating armies by @Scoppio in #6945
  • fix for null clientgui and memory leaks by @exeea in #6954
  • Use proper default fluff art for HHWs by @pavelbraginskiy in #6956
  • Dereference NPE Removals in MovementDisplay by @rjhancock in #6934
  • Update Orion ON1-Kb.mtf by @HammerGS in #6963
  • Fix 6955: fuel tanks take zero damage from AE by @Sleet01 in #6962
  • Fix 6957 ba artillery no damage to onboard targets by @Sleet01 in #6961
  • Fix: Added Missing Nullable Tag to getExtraDataValue by @IllianiBird in #6936
  • Fix: Fixed Quad-Vees Taking PSRs and Falling While in Vehicle Mode by @IllianiBird in #6953
  • Fix: Added Missing Machine Gun Burst Fire Toggle Label in Edit Unit Dialog by @IllianiBird in #6964
  • Validate that SV with no engine has no MP by @pavelbraginskiy in #6966
  • Add SI for Aerodynes to movement tooltip by @savanik in #6968
  • Fix: Add scroll on unit display dialog (tabbed view) by @Scoppio in #6958
  • Fix for LBX/IATM weapon damage and Cargo Bombs on Aero by @exeea in #6972
  • Fix: #6976 Prevent performance issues caused by the unit display's weapon panel from freezing the game by @psikomonkie in #6977
  • Fix for Unit Sale Costs being generally incorrect - Megamek part by @savanik in #6975
  • Fix: #6967 Battlemech Shields are non-functional by @psikomonkie in #6979
  • NPE fix on Aero BV Calculation by @exeea in #6982
  • Update BM/IM intro year to earliest construcatble date by @pavelbraginskiy in #6983
  • Add reintro date for insulators by @pavelbraginskiy in #6986
  • fix: moves minefield marker to its appropriate hex (issue #1783) and … by @Scoppio in #6985
  • fix: c3 at extreme ranges now responds with the correct range bracket… by @Scoppio in #6987
  • Fix: makes sure Mast Mount and its equipments aren't destroyed if the rotor takes 0 damage by @Scoppio in #6984
  • fix: i18n support for sorters, reduced a bit the code duplication, prevents NPE if player is null by @Scoppio in #6973
  • fix: add an info nag that informs the user about the danger of tiling odd width size maps by @Scoppio in #6969
  • Fix: MacOS and Linux users can now open the right-click popup contextual menu on force view by @Scoppio in #6978
  • fix: stop meks making DFA into water from walking above water, add small quality of life for physical attack reports by @Scoppio in #6981
  • Fix: Mark hexes less than or equal to max distance as visible under Double Blind and adverse conditions by @Sleet01 in #6988
  • Allow formatting run MP without the current game state by @pavelbraginskiy in #6993
  • fix NPE in report display when getSelectedItem is null by @kuronekochomusuke in #6992
  • fix: fixed error with armor calculation which would not lower-cap the value at zero. by @Scoppio in #6991
  • Fix Artillery units not losing autohit mod after spending mp by @Sleet01 in #6994
  • fix: makes BV Calculator be less prone for concurrent modification exceptions by @Scoppio in #6989
  • TRO fixes for Aero by @exeea in #6997
  • added dispose() on some dialogs (fix memory leaks) by @exeea in #6959
  • Update CODEOWNERS by @rjhancock in #7004
  • Update CODEOWNERS by @rjhancock in #7005
  • [ACAR] Fix: formation convertion now checks if there are units forceless and handles it by @Scoppio in #7012
  • Undeprecate methods for HHW by @psikomonkie in #7009
  • [ACAR] Fix OutOfBounds exception when resolving ammo explosion by @Scoppio in #7011
  • chat retain focus, blinking cursor by @exeea in #6999
  • fix: fixes the final facing facing modifier for princess, adds a few special case handlings and tests by @Scoppio in #7016
  • enhancedtabs moved to common by @exeea in #6960
  • PR: Data updates - Early Mek availability (2398-2571) by @SuperStucco in #7022
  • stack trace in logs for invalid types by @exeea in #7029
  • chore: updated conditional request focus to take a boolean by @Scoppio in #7025
  • fix: Restore firing solution displaying after a torso twist by @Scoppio in #7024
  • fix: stops an NPE on PhysicalDisplay when it tries to set a value on entity dodging by @Scoppio in #7013
  • fix: fixing messages for princess when responding requests by @Scoppio in #7017
  • feat: expose Princess new external levers to allow players to spice things up by @Scoppio in #7019
  • Fix: #7020 Hide Sprites for Units that mount into bays by @psikomonkie in #7026
  • feat: you can setup so princess herd only with her own units by @Scoppio in #7021
  • fix: Log Rolls now properly logs the roll as public so it stops complaining that there is no subject by @Scoppio in #7028
  • issue 7035: fix to-hit mod for strong gale by @kuronekochomusuke in #7036
  • issue 7034: remove random null check that prevented fire spread by @kuronekochomusuke in #7037
  • fixed MiscType check by @exeea in #7033
  • fix: fixes the BV cost and CBills cost for some missile munition types by @Scoppio in #7042
  • fix: stops jumping hovers from reaching orbit by @Scoppio in #7031
  • removed shortName from AmmoType by @exeea in #7043
  • chore: Moved multiple docs to archive, improved a couple of help file and added template doc html by @Scoppio in #7047
  • Fix: Fixed Naming of MekTech Portrait Folders by @IllianiBird in #7045
  • Fix for save games containing attached Narc pods (of any kind) failing to load by @Sleet01 in #7049
  • PR: Data updates - Oktoberfest comes early (Lyran advanced infantry) by @SuperStucco in #7053
  • fix: stops jumps from being made into buildings through roofs by @Scoppio in #7050
  • Fix: #7052 Prevent Princess from freezing if theres a stacking violation while trying to abandon a unit by @psikomonkie in #7056
  • Fix: prevent NPE when incorrectly attempting to assign Blowing Sand damage to Land-Air Meks in AirMek Mode by @Sleet01 in #7069
  • Fix for Command Init applying to entire team when Individual Init is also enabled by @Sleet01 in #7060
  • Adjusted build scripts for default JVM Args by @rjhancock in #7081
  • fix: minimap and unit display and mini report dialog priority against other windows by @Scoppio in #7080
  • fix: AmmoBin selection switching back to the first AmmoBin in the weapons display by @Scoppio in #7078
  • fix: ammobin selector not staying in the selected ammo by @Scoppio in #7085
  • Fix issues involving ASF flying off the ground map by @Sleet01 in #7087
  • Fix accidental fall damage doing insufficient damage to victims under falling unit by @Sleet01 in #7088
  • fix issue 7090 NPE when attempting to unjam conventional vehicle weapon by @kuronekochomusuke in #7091
  • fix: Multi-purpose missile is supposed to be BA LRM only by @Scoppio in #7093
  • fix: unit tooltip fixed for aero, also fixed one mistake with html tags for pilot tooltip by @Scoppio in #7092

Full Changelog: v0.50.05...v0.50.06