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v0.42.2 Stable Release

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@HammerGS HammerGS released this 01 May 23:42
  • Issue #476: VTOL armor diagram changes color incorrectly?
  • Issue #198: Long tom cannons cannot switch to indirect firing mode
  • Issue #456: Cannot cancel hotloading of LRMs during battle
  • Issue #499: Map Editor Theme Broken
  • Issue #487: Issues with startup.sh
  • Issue #464: Incorrect titles for ASF and BA in the end-of-battle text
  • Issue #421: Toughness Text In Pilot Tab Spacing Issue
  • Issue #442: Tooltip colors still not quite right for firing vectors
  • Issue #511: Fall height is wrong for falls when moving into a higher hex
  • Bug: ASF can use Silver Bullet Gauss Rifles/Ammo
  • Issue #510: Reports related to geysers weren't marked public
  • Issue #440: Explosions greater than 1 hex ring away not affecting all hexes
  • Issue #488: Chat window not disabling some hotkeys in targeting phase
  • Issue #466: Themed hexes can revert to no theme on explosions
  • Bug: Fuel tank magnitude terrain type not removed from collapsed buildings
  • Issue #473: Vehicle threshold report erroneously added for VTOLs
  • Issue #430: Smoke artillery only affecting center hex
  • Issue #458: Map selection changes when loading generated map settings
  • Issue #471: TacOps zip-lining didn't factor in elevation
  • Issue #454: Physical attacks and friendly units
  • Bug: Potential NPE in TroopSpace.unload
  • Issue #513: Infantry killed by Inferno ammo not giving kill credit
  • Issue #70: Engine explosions not igniting center hex
  • Issue #348: Selecting lance move options does not disable individual init
  • Issue #225: Bad String in Round Report for Thunder LRMs
  • Deploying doomed units now nags the user (ie, infantry in a vacuum)
  • Issue #408: Offboard units not checked for planetary conditions (ie, vacuum)
  • Issue #394: No location exposure check on deployment
  • Data: Turret Rats pt1 Thanks Bloodwolf. New Maps.