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(Beta) V5.0-RC6

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@Meowmaritus Meowmaritus released this 19 May 22:35
· 1 commit to master since this release

DSAS 5.0-RC6 (05-19-2026)

  • Updated from .NET 6.0 to .NET 9.0
  • Updated SoulsFormatsNEXT to latest version, which will make oo2core_9_win64.dll get properly detected and used.
  • When existing .dsaproj files are loaded, they will need to be upgraded to use the new DCX header information format of the latest SoulsFormatsNEXT (this all happens automatically, just thought I would mention it).
  • Fixed oversight where it would ask you to specify whether the game uses Oodle even though the parent directory for the file you're loading contains an Oodle DLL.
  • Made it where loading a .dsaproj with a different game tag (e.g. DS3, ER, AC6, ERNR, etc) than current no longer directly overwrites the current game tag value, because doing so breaks everything anyways since data from the incorrect game tag was already loaded. Instead, it just gives a warning now.
  • Added some more error handling when loading files. It should hopefully log to DSAnimStudio_Log.txt more reliably now.