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Changelog
Added a new Frame Interpolation mode powered by NVIDIA DLSS Frame Generation.
Added selectable output frame rates from 23.976 FPS up to 120 FPS, with automatic handling of different source frame rates.
Added automatic and multi-stage Frame Generation modes to support a wider range of FPS conversions when a single DLSS Frame Generation pass is not enough.
Added 3-second Frame Interpolation previews for testing settings before processing a full video.
Added sequential batch Frame Interpolation with reorderable multi-video input, per-video results, progress tracking, cancellation, and batch manifests.
Added automatic scene-cut and timing-discontinuity handling during Frame Interpolation to improve consistency between scenes.
Added preservation of original audio, chapters, metadata, and supported subtitles when creating interpolated videos.
Added automatic Frame Generation compatibility checks for the selected GPU, NVIDIA driver, HAGS, and required DLSSG runtime.
Improved RTX GPU compatibility detection with explicit support for Ampere (RTX 30), Ada (RTX 40), and Blackwell (RTX 50) architectures.
Added dedicated AI Processing GPU selection for DLSS Neural Rendering and Frame Generation.
Added separate Video Processing GPU selection for H.264, HEVC, and AV1 hardware encoding, improving support for multi-GPU systems.
Added per-GPU hardware encoder detection so H.264, HEVC, and AV1 support is checked against the actually selected GPU before rendering.
Added automatic fallback to Automatic GPU selection when a previously saved GPU is no longer available.
Added Settings Presets with JSON export and import, allowing complete processing configurations to be saved, shared, and restored.
Expanded saved settings to include Frame Interpolation options and GPU selections.
Expanded Reset Settings to reset Image, Video, Frame Interpolation, and GPU selections together.
Improved video frame-rate detection to better distinguish constant and variable frame-rate sources for more reliable Frame Interpolation planning.
Added clearer Frame Interpolation preflight information showing GPU readiness, selected processing mode, source/output FPS, and expected interpolation path.