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Releases: Merserk/dlss5-visual-enhancer

DLSS 5 Visual Enhancer v4.0

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@Merserk Merserk released this 02 Sep 15:32
9b320aa

Changelog

  • Added a new Frame Interpolation mode powered by NVIDIA DLSS Frame Generation.
  • Added selectable output frame rates from 23.976 FPS up to 120 FPS, with automatic handling of different source frame rates.
  • Added automatic and multi-stage Frame Generation modes to support a wider range of FPS conversions when a single DLSS Frame Generation pass is not enough.
  • Added 3-second Frame Interpolation previews for testing settings before processing a full video.
  • Added sequential batch Frame Interpolation with reorderable multi-video input, per-video results, progress tracking, cancellation, and batch manifests.
  • Added automatic scene-cut and timing-discontinuity handling during Frame Interpolation to improve consistency between scenes.
  • Added preservation of original audio, chapters, metadata, and supported subtitles when creating interpolated videos.
  • Added automatic Frame Generation compatibility checks for the selected GPU, NVIDIA driver, HAGS, and required DLSSG runtime.
  • Improved RTX GPU compatibility detection with explicit support for Ampere (RTX 30), Ada (RTX 40), and Blackwell (RTX 50) architectures.
  • Added dedicated AI Processing GPU selection for DLSS Neural Rendering and Frame Generation.
  • Added separate Video Processing GPU selection for H.264, HEVC, and AV1 hardware encoding, improving support for multi-GPU systems.
  • Added per-GPU hardware encoder detection so H.264, HEVC, and AV1 support is checked against the actually selected GPU before rendering.
  • Added automatic fallback to Automatic GPU selection when a previously saved GPU is no longer available.
  • Added Settings Presets with JSON export and import, allowing complete processing configurations to be saved, shared, and restored.
  • Expanded saved settings to include Frame Interpolation options and GPU selections.
  • Expanded Reset Settings to reset Image, Video, Frame Interpolation, and GPU selections together.
  • Improved video frame-rate detection to better distinguish constant and variable frame-rate sources for more reliable Frame Interpolation planning.
  • Added clearer Frame Interpolation preflight information showing GPU readiness, selected processing mode, source/output FPS, and expected interpolation path.

DLSS 5 Visual Enhancer v3.0

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@Merserk Merserk released this 01 Sep 22:53
c12102a

Changelog

  • Added sequential batch video processing with reorderable multi-video input.
  • Added ordered per-video results, downloadable successful outputs, overall batch progress, and JSON batch manifests.
  • Added fault-tolerant batch rendering so one failed video does not prevent later videos from being processed.
  • Added reliable batch cancellation that stops the active render, removes only its incomplete output, retains completed outputs, and marks remaining videos as skipped.
  • Preserved input and output video previews for single-video processing while hiding both previews in batch mode.
  • Added shared output renaming controls for images and videos:
    • Auto retains the existing timestamped DLSS5 naming format.
    • Copy keeps the original base filename without adding a suffix.
    • Custom appends a user-defined suffix to every output.
  • Added collision protection so existing output files are never overwritten accidentally.
  • Fixed image processing failures caused by EXIF/TIFF IFDRational and other metadata values that cannot be serialized directly to JSON.
  • Preserved original image metadata for output encoding while converting only diagnostic-report metadata into a JSON-safe representation.
  • Added a synchronized DLSS Model Preset setting to the Image and Video tabs with Default, J, K, L, and M options.
  • Added a new DLSS 5 Settings section directly below the neural-rendering settings in both tabs.
  • Made Default preserve NVIDIA's normal mode-specific behavior without applying a render-preset hint override.
  • Added forced J/K/L/M preset support across DLAA, Quality, Balanced, Performance, Ultra Performance, and Ultra Quality hint parameters.
  • Added native validation and read-back verification for every forced DLSS model-preset hint.
  • Added rejection of unsupported preset values, incompatible legacy workers, and mismatched worker acknowledgements.
  • Added requested and applied DLSS model-preset information to image and video diagnostic reports and native logs.
  • Updated renodx-dlss5.addon64 from RenoDX DLSS5 4.60 to 4.70.

DLSS 5 Visual Enhancer v2.1

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@Merserk Merserk released this 01 Sep 20:41
0255631

Changelog

  • Improved image and video processing performance by up to 45%.
  • Added a high-speed pipelined workflow for decoding, DLSS processing, and encoding.
  • Accelerated application startup, model loading, image batches, and video preparation.
  • Reduced memory copies, redundant processing, and encoding overhead.
  • Improved cancellation, diagnostics, and output verification.
  • Preserved the original output quality, metadata, timestamps, audio, and alpha.

DLSS 5 Visual Enhancer v2.0

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@Merserk Merserk released this 01 Sep 15:10
fb06227

Changelog

  • Added support for NVIDIA RTX 30 Series GPUs.
  • Fixed dropped frames in video output.
  • Resolved issues causing corrupted or damaged video output files.

DLSS 5 Visual Enhancer v1.0

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@Merserk Merserk released this 31 Aug 23:17
1625194
Update README.md

DLSS 5 Video Converter v0.1

Pre-release

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@Merserk Merserk released this 30 Aug 19:53
011a533
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