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Changelog
Added the new Neuroframe Engine, a completely new processing engine designed specifically for images and videos with full GPU acceleration and around 93% faster processing.
Added Multi Pass for DLSS 5 Neural Rendering, allowing 1 to 4 Neural Rendering passes to be applied for stronger enhancement and additional detail refinement.
Added significantly more Neural Rendering controls, including NR Color Strength, Tone Preservation, Face/Skin Protection, Grain Preservation, Shimmer Suppression, Mask Feather, and Custom NR Mask.
Added Custom NR Mask, allowing Neural Rendering to focus on selected areas of an image or video instead of affecting the entire frame equally.
Added Mask Feather with up to 128 pixels of feathering, allowing custom masks to blend smoothly into surrounding areas.
Added Detail-Only mode, allowing Neural Rendering detail enhancement to be applied while keeping the original colors and tones much closer to the source.
Added Shimmer Suppression for video and Live processing, helping reduce flickering, unstable fine details, and shimmering between frames.
Massively upgraded Live mode with the new Neuroframe Engine and expanded DLSS 5 Neural Rendering controls, allowing supported parameters to be changed and applied while the video is playing.
Expanded real-time controls in Live mode with Multi Pass, color strength, tone preservation, face and skin protection, grain preservation, shimmer suppression, masks, and other new v8.0 Neural Rendering settings.
Reworked the Live GPU pipeline so supported video can remain in GPU memory through decoding, DLSS 5 Neural Rendering, and NVIDIA encoding, reducing unnecessary transfers and improving processing efficiency.
Added a new VRAM and RAM Processing Engine Path option, allowing Neural Rendering to use the new GPU-focused VRAM path or switch to the RAM path when needed.
Added automatic real-time Neural Rendering previews, allowing supported settings to generate an updated preview without starting a full render.
Added a dedicated Neural Rendering image Preview mode, allowing DLSS 5 settings to be tested on an image before creating a production output.
Added full-size image preview quality in Settings for inspecting Neural Rendering and Upscale results at their complete output resolution.
Completely reworked image batch processing to prepare upcoming images and save completed outputs alongside GPU processing, reducing idle time between images and improving overall batch throughput.
Completely reworked batch processing outputs across Neural Rendering, Upscale, and Frame Interpolation. Single-file jobs now provide a direct Save button, while multi-file jobs use Save as ZIP.
Changed ZIP creation so batch archives are generated only when Save as ZIP is requested instead of automatically after every render, reducing unnecessary waiting and disk activity.
Improved batch processing safety so completed outputs remain available when processing is stopped, while outdated previews and download actions are automatically invalidated when the input changes.
Reworked Neural Rendering video processing with a dedicated GPU-resident pipeline for NVIDIA NVENC output, reducing CPU and memory transfers between decoding, rendering, and encoding.
Improved MP4 and MOV processing by combining video encoding, source audio, and metadata into the same finalization path, removing an unnecessary additional remux step in supported jobs.
Improved single-frame video previews by avoiding unnecessary additional frame decoding and final remux processing.
Reworked the Neural Rendering Scale control with Source, 75%, 50%, and 25% processing sizes, providing a simpler way to balance processing speed and detail.
Improved Skin Structure behavior so making an explicit skin adjustment automatically activates the required masking behavior while still respecting manually selected Mask Off settings.
Expanded output metadata to include important v8.0 settings such as Multi Pass, composition controls, Custom NR Mask usage, Mask Feather, processing memory path, and output scale.
Improved settings preset compatibility with automatic migration of older presets to the new v8.0 controls, including Multi Pass, composition settings, Shimmer Suppression, and the new processing engine path.
Removed legacy Neural Rendering preset and DLSS model preset controls that were not actually applied by the Neural Rendering engine, making the interface simpler and less confusing.
Improved ProRes Proxy quality handling so higher quality selections now have a real effect on output quality.
Added a real Preview workflow to RTX VSR Upscale, allowing the selected VSR quality and sizing settings to be tested before saving the final image.
Updated default output naming with clearer _Neural_Rendering, _Frame_Interpolation, and _Upscale suffixes instead of the older technical naming.
Improved application diagnostics with cleaner session logging and dedicated failure details, making processing errors easier to identify.
Improved temporary file and preview management with an isolated application cache, automatic cleanup of stale files, and safer handling of previews left behind after interrupted sessions.
Refreshed the Neural Rendering interface with cleaner control grouping, more stable Image and Video mode switching, improved preview behavior, and a more compact main navigation layout.