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v1.1.0

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@MichelleFindlay MichelleFindlay released this 08 Sep 21:36
· 36 commits to main since this release
482b441

v1.1.0

New attack modes

  • 🚢 Titanic — the liner plows through the city, stops, and keels over onto its side, wedged in the ruins
  • 🏗️ Mortal Engines — tower cranes tear the skyline apart, and the wreckage rises up as a Traction City that drives off belching smoke
  • 🍩 The Simpsons — helicopters lower a giant glass dome over the city, seal it into the ground, and everything turns Simpsons-yellow (water tower and nuclear plant included)
  • 🦤 Emu War — the army opens fire, the emus don't care, the city loses
  • 🦭 Neil the Seal — headbutts every building down one at a time, then goes for a well-earned lean on a traffic cone

Fixed

  • Alien mothership's death ray was rendering a frame behind the ship — beam now tracks it exactly
  • Several demolition effects (Titanic's plow-through, Mortal Engines' cranes) were only fading buildings in a throwaway copy of the grid instead of actually persisting the damage — city now stays wrecked
  • Cranes in Mortal Engines were floating way above the skyline and barely scratching it — now full-height masts that actually clear the whole width
  • Emu sprite had the wrong proportions (stubby legs, no neck) — redrawn with long legs and a proper neck/head/beak

Added

  • Top bar with a version badge, and a GitHub link
  • Update checker: the version badge turns red with a tooltip if the live build doesn't match a published GitHub release

Changed

  • Converted the page from static HTML to PHP to support the update checker