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v1.4.6
Added
A 🎱 RANDOM button next to RESET, in the top bar — resets the city and immediately launches a randomly-picked destruction method, matching RESET's styling.
v1.4.5
Added
Four new destruction methods: Fart (a performer clears their throat, turns around, and a sound wave shatters windows across the city), Rubber (Robert, a telepathic car tire, rolls through town making heads explode with no further explanation offered), Tomatoes (Attack of the Killer Tomatoes — soldiers open fire, and it does absolutely nothing), and Cocaine Bear (a smuggler's plane drops its cargo, and whatever finds it first goes on a rampage).
Every destruction method now has a real, directly-linkable URL (?m=<id>) — visiting the site with a method's URL launches that method immediately, skipping the picker. Clicking a method tile updates the address bar to match, and RESET clears it back to the bare site URL.
A new floating share button in the bottom-right corner, offering to share either the currently-shown/running destruction or the bare site link, via the Web Share API with a clipboard-copy and prompt-dialog fallback.
Fixed
Cocaine Bear's dropped duffel bags could sail past their trigger point without ever falling, because the trigger only fired inside a narrow window the plane could skip over on wide screens — it now triggers as soon as the plane reaches or passes the bag.
Cocaine Bear's rampage phase could oscillate forever hunting for a bag, because its approach step wasn't clamped to the remaining distance — the classic overshoot-and-reverse loop. The step is now clamped so it can't overshoot.
Changed
The Cocaine Bear menu tile's glow changed from a grey/cream text-shadow to a red one, for better contrast against its brown text.
v1.4.4
Added
Four new destruction methods: Tim Curry (a victory lap through six of his best-known roles — Frank-N-Furter, Pennywise, the Lord of Darkness, Wadsworth, LeChuck, and the Concierge — ending in a building-toppling Time Warp), Wicked (the city sweeps to Emerald City green as flying monkeys chase the Wicked Witch across the sky, with Glinda watching serenely from her bubble), LTT (a routine GPU review goes wrong — the prototype drops from the WAN Show Tower, triggers a watercooling flood and a DATA LOSS meltdown, and gets spun into "a huge win" by a sponsor read that visibly holds the city together), and Melon Tusk (an Optimus-piloted Roadster self-deorbits into downtown, and a tech titan spins the resulting inferno as "nominal" from beside a Cybertruck that appeared from nowhere).
Fixed
Wicked's flying-monkey chase sequence could take an impractically long time to reach its damage threshold, because damage was only applied to a single column per frame — widened to a damage radius around each actor and lowered the completion threshold.
Melon Tusk's dialogue sequences could hang indefinitely on the last line, because the line-advance timer kept resetting to zero even after the final line was reached — the reset is now gated on there being a next line to advance to.
Changed
The Wicked menu tile now renders in a split green/pink gradient instead of a solid colour.