Skip to content

DCE scriptsMod 22.107.621

Choose a tag to compare

@Miguel21bis Miguel21bis released this 23 Jun 18:09
· 40 commits to main since this release
169693a
###  Fixed
	Boundary: If there is no trigger, the boundary table must be created via base_mission
	ArtySpotter bug nil km
	FARP & warhouses unitId
	AAA_Barrage not loaded on firstMission
	Interceptor: they land too quickly, often with dry tanks
	2 AWACS or 2 tankers may spawn for the same mission, in a same flight
	the radio frequencies of Escort Flight 1 and Escort Flight 2 are different
	Mig-15bis using HF-only radio cannot communicate with EWRs
	ships may not move correctly or may not move at all
	"Fighter Sweep" flights are no longer proposed

###  Changed
	manhunt: add manhunt preferentially on ejected pilots closest to the border, using the distanceFromFrontline variable
	distance SANDY EjectedPIlot sound ( distance <= 30000 )
	Loadout F-16
	DCE_Manager compatibility
	after 1999, targets are individually listed with LatLon coordinates in precise mode
	intercepteur range and position
	Redesign of the AntishipStrike mission on the Russian side: they can now attack in multiple packages of different aircraft types
		just increase the packmax value in the targetList
		example:
		["firepower"] = 
		{
			["min"] = 100,
			["packmax"] = 5,
			["max"] = 150,
		},
		["titleName"] = "TF-71",
		TODO: still need to attack targets by stages, avoiding spreading aircraft over multiple targets


###  Add
	SA-10 radars are automatically turned off if it has no missiles left, avoiding its destruction by HARM
	Su-25TM
	A6E refueling
	Give the player a real reason for the absence of flight for him (in progress)
	F-100D		
	F-14A-95-GR
	F-14A-135-GR-Early
	uh2a uh2b uh2c uh2f