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Releases: Miguel21bis/DCE

Version 22.110.637

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@Miguel21bis Miguel21bis released this 12 Aug 10:34
eb749f4

Version 22.110.637

###  Fixed
    skipMission resets the entire campaign

release 22.110.636

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@Miguel21bis Miguel21bis released this 09 Aug 22:21
18e897e

Version 22.110.636

###  Add
    F-14BU
    camp_init and conf_mod can now be edited directly via DCE_Manager
###  Fixed
    SetDate not working
    generator tasksCoef not functioning
    generator: certain aircraft never selected (F-14BU)
    Apache Datalink
    aircraft recovery corrupted
###  Changed
    new generator organisation
    AAA blue & red; both sides can now fire

release 22.108.627

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@Miguel21bis Miguel21bis released this 10 Jul 16:30
18e897e

Version 22.108.627

###  Fixed
	Datalink: on F-18 and if there are more than 4 aircraft, the IDs are mixed up
	MP: problem with mixed aircraft and helicopter generation
	mission generator: player aircraft is never proposed

###  Loadout
	V209 - add Fuel tank to MiG-21Bis and extend range for NAM - Sweep to MiG-19P

###  Changed
	if mission generation fails, the system sometimes indicates that CAP or interception missions are generated but are not proposed due to lack of opposition.

DCE scriptsMod 22.107.621

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@Miguel21bis Miguel21bis released this 23 Jun 18:09
169693a
###  Fixed
	Boundary: If there is no trigger, the boundary table must be created via base_mission
	ArtySpotter bug nil km
	FARP & warhouses unitId
	AAA_Barrage not loaded on firstMission
	Interceptor: they land too quickly, often with dry tanks
	2 AWACS or 2 tankers may spawn for the same mission, in a same flight
	the radio frequencies of Escort Flight 1 and Escort Flight 2 are different
	Mig-15bis using HF-only radio cannot communicate with EWRs
	ships may not move correctly or may not move at all
	"Fighter Sweep" flights are no longer proposed

###  Changed
	manhunt: add manhunt preferentially on ejected pilots closest to the border, using the distanceFromFrontline variable
	distance SANDY EjectedPIlot sound ( distance <= 30000 )
	Loadout F-16
	DCE_Manager compatibility
	after 1999, targets are individually listed with LatLon coordinates in precise mode
	intercepteur range and position
	Redesign of the AntishipStrike mission on the Russian side: they can now attack in multiple packages of different aircraft types
		just increase the packmax value in the targetList
		example:
		["firepower"] = 
		{
			["min"] = 100,
			["packmax"] = 5,
			["max"] = 150,
		},
		["titleName"] = "TF-71",
		TODO: still need to attack targets by stages, avoiding spreading aircraft over multiple targets


###  Add
	SA-10 radars are automatically turned off if it has no missiles left, avoiding its destruction by HARM
	Su-25TM
	A6E refueling
	Give the player a real reason for the absence of flight for him (in progress)
	F-100D		
	F-14A-95-GR
	F-14A-135-GR-Early
	uh2a uh2b uh2c uh2f

Version 22.99.587

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@Miguel21bis Miguel21bis released this 18 Mar 10:51

DCE – Changelog

This file describes the main changes in DCE that may affect gameplay, mission generation,
and campaign customization.

It is intended for players and campaign makers, not only developers.


known issues:

  • [pedro] lands on another ship instead of CV or LHA
  • [target] a squadron is assigned to a target while another squadron (identical type&task) is based closer to it.

Version 22.99.587

version supporting Cef's new Vietnam campaign

###  Fixed
- **Performance**
	Major optimization of mission generation time.
	Campaigns now generate missions significantly faster, especially large ones.

- **Datalink**

- **Spawn on supercarrier**
	We need to completely overhaul the player spawn on the Supercarrier. 
	Players should not spawn on the Sixpack; this greatly simplifies crew conflicts and taxiing.
	There may be a problem with Wingman No. 3 in your group, 
	but it only seems to occur when using a dedicated server.

	We managed to launch more than 16 planes without a hitch :)

	In MP, there will still be no AI spawning on the deck. Only players will be allowed.

	Also, the taxiing times provided in the briefing are becoming more and more accurate. 
	You must stick to them, as you’ll have about 5 minutes to move.

- **strikeOnlyWithEscorte**
	Creating a package is not possible or results in an error if the strikeOnlyWithEscorte option is enabled

- **MP choice**
	The aircraft selection in MP mode is unsatisfactory

- **helicopter spawn**
	The helicopter spawn point is incorrect


###  Added
- **Aircraft Radio Data (Automatic)**
	Aircraft radio capabilities are now automatically read from `Mods` and `CoreMods`.

- **change of front line during a campaign**
	Action.LoadFileBorder("file.miz")	in camp_triggers_init
	The .miz file must be located in the \Files folder (create it if necessary)

- **The choice of aircraft in MP takes into account the base.**

- **AAA_Barrage with the kind permission of Bandit648 .**
	To use it, you must:
	- use a preset_AAA_Barrage in conf_mod other than 0
	- add zones to base_mission whose names begin with “AAA_ZONE_”

- **Support for multiple third-party mods**
	You still need to download and install these mods.
	tetet_etc** // VSN_etc** // vwv_etc** // 
	A-4E-C // A-6E // A_6B // 
	Bronco-OV-10A // F111C // 
	AH-1G // SH-3D // UH-60L // OH-6A

###  Changed
- **Loadout Structure**
	Loadouts have been split into multiple files and moved into the `db_loadouts` folder.

- **Custom Mods Support**
	A new `Mods` directory has been added.

	Users can now add their own files **without risk of being overwritten by a DCE update**.

	Supported content:
	- Loadout files (`db_loadouts = {}`)
	- Data files (`Data_divers = {}`)

	File names are free and do not need to follow a specific pattern.

- **MenuF10**
	The F10 menu has been redesigned

- **F10 EjectedPilot**
	New method for calling ejected pilots to transmit on their frequency. You must be close (~40km) and ask regularly on the radio:

	This avoids chaos if dozens of pilots need to be rescued (as in the Vietnam campaign).

- **better presentation of aircraft choices in MP**