Version 22.99.587
DCE – Changelog
This file describes the main changes in DCE that may affect gameplay, mission generation,
and campaign customization.
It is intended for players and campaign makers, not only developers.
known issues:
- [pedro] lands on another ship instead of CV or LHA
- [target] a squadron is assigned to a target while another squadron (identical type&task) is based closer to it.
Version 22.99.587
version supporting Cef's new Vietnam campaign
### Fixed
- **Performance**
Major optimization of mission generation time.
Campaigns now generate missions significantly faster, especially large ones.
- **Datalink**
- **Spawn on supercarrier**
We need to completely overhaul the player spawn on the Supercarrier.
Players should not spawn on the Sixpack; this greatly simplifies crew conflicts and taxiing.
There may be a problem with Wingman No. 3 in your group,
but it only seems to occur when using a dedicated server.
We managed to launch more than 16 planes without a hitch :)
In MP, there will still be no AI spawning on the deck. Only players will be allowed.
Also, the taxiing times provided in the briefing are becoming more and more accurate.
You must stick to them, as you’ll have about 5 minutes to move.
- **strikeOnlyWithEscorte**
Creating a package is not possible or results in an error if the strikeOnlyWithEscorte option is enabled
- **MP choice**
The aircraft selection in MP mode is unsatisfactory
- **helicopter spawn**
The helicopter spawn point is incorrect
### Added
- **Aircraft Radio Data (Automatic)**
Aircraft radio capabilities are now automatically read from `Mods` and `CoreMods`.
- **change of front line during a campaign**
Action.LoadFileBorder("file.miz") in camp_triggers_init
The .miz file must be located in the \Files folder (create it if necessary)
- **The choice of aircraft in MP takes into account the base.**
- **AAA_Barrage with the kind permission of Bandit648 .**
To use it, you must:
- use a preset_AAA_Barrage in conf_mod other than 0
- add zones to base_mission whose names begin with “AAA_ZONE_”
- **Support for multiple third-party mods**
You still need to download and install these mods.
tetet_etc** // VSN_etc** // vwv_etc** //
A-4E-C // A-6E // A_6B //
Bronco-OV-10A // F111C //
AH-1G // SH-3D // UH-60L // OH-6A
### Changed
- **Loadout Structure**
Loadouts have been split into multiple files and moved into the `db_loadouts` folder.
- **Custom Mods Support**
A new `Mods` directory has been added.
Users can now add their own files **without risk of being overwritten by a DCE update**.
Supported content:
- Loadout files (`db_loadouts = {}`)
- Data files (`Data_divers = {}`)
File names are free and do not need to follow a specific pattern.
- **MenuF10**
The F10 menu has been redesigned
- **F10 EjectedPilot**
New method for calling ejected pilots to transmit on their frequency. You must be close (~40km) and ask regularly on the radio:
This avoids chaos if dozens of pilots need to be rescued (as in the Vietnam campaign).
- **better presentation of aircraft choices in MP**