Skip to content

Animation Compatibility

Mikaaah edited this page Nov 1, 2026 · 1 revision

Animation compatibility

Situation Animation owner
Normal first-person movement, interactions and idle intervals between combat actions Punchy, when present and its bridge is enabled
Attacks, guarding and other native combat poses Epic Fight
Body animation while Epic Fight owns the player model Epic Fight; Punchy! Moves yields its locomotion/body rotation
Camera, orbit and targeting while Epic Fight owns the model Epic Fight when both Moves bridge options are enabled

First-person handoff

The default release delay is 2 ticks. It briefly retains Epic Fight's first-person renderer after an action to reduce flicker, then lets Punchy resume. The range is 0–5 ticks.

Changing the selected item/slot or player session clears stale handoff state. Items that explicitly require vanilla first-person rendering retain that behavior.

Epic Fight's animated first-person model must be enabled for its first-person combat rendering to take ownership.

Native stances

preserve_native_stances keeps Epic Fight's sheathed-katana and Ochs guard poses in first person. Disable it if you prefer the normal handoff behavior outside active actions.

Saved preferences

The bridges temporarily hand off rendering ownership. Combat Punchy does not rewrite saved Punchy or Moves preferences.

Known limitation

Punchy! Moves facial features can render incorrectly during Epic Fight combat. See known issues.

Configuration · Wiki home

Clone this wiki locally