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Automatic Combat
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With the default settings, equipping an eligible weapon keeps you in vanilla mode. Press attack against an entity or while swinging into air to enter Epic Fight combat on that attack input.
Selecting an item alone does not start combat. Normal block mining/chopping stays in vanilla mode unless enter_while_targeting_block is enabled.
Selecting a tool, a non-melee item or an empty hand returns you to vanilla mode by default. Switching between eligible melee weapons keeps combat mode active.
Each new world/player session starts in vanilla mode by default. These entry, item-switch and startup behaviors have separate configuration switches.
The default timeout is 7 seconds. Attacks, active combat animations/skills, guarding and receiving hits refresh the timer. After combat activity stops, the full interval must pass before automatic return to vanilla mode—even if you are still holding a weapon.
The timer follows player ticks, so pausing does not consume it. A new attack at the timeout boundary takes priority over expiry. Attack again after returning to vanilla mode to re-enter combat.
Set auto_exit_on_timeout = false or combat_timeout_seconds = 0 to disable inactivity exit.
Automatic mode changes respect Epic Fight's server rule for switching player modes. Combat Punchy does not override a server that disallows switching.
