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Configuration
github-actions[bot] edited this page Nov 8, 2026
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Settings are stored in config/combatpunchy-client.toml. They are client preferences. Restart the game after editing the file.
| Setting | Default | Effect |
|---|---|---|
enabled |
true |
Master switch for automatic mode changes and compatibility handoffs |
auto_enter_combat |
true |
Attack with an eligible melee weapon to enter combat |
auto_exit_on_item_switch |
true |
Return to vanilla when selecting a non-melee item or empty hand |
start_in_vanilla_mode |
true |
Start each world/player session in vanilla mode |
auto_exit_on_timeout |
true |
Return to vanilla after the configured inactivity interval |
enter_while_targeting_block |
false |
Also allow block-targeted attack inputs to start combat |
punchy_first_person_bridge |
true |
Hand off between Punchy normal hands and Epic Fight combat poses |
moves_third_person_bridge |
true |
Let Moves yield body animation to Epic Fight |
moves_camera_bridge |
true |
Let Moves yield camera/orbit/targeting; requires the third-person bridge |
preserve_native_stances |
true |
Retain sheathed-katana and Ochs guard poses in first person |
| Setting | Default | Range | Meaning |
|---|---|---|---|
combat_timeout_seconds |
7 |
0–300 seconds | Inactivity interval; 0 disables timeout exit |
first_person_release_ticks |
2 |
0–5 ticks | Short first-person renderer hold after a combat pose |
Attacks, active combat animations/skills, guarding and receiving hits refresh the inactivity timer. It follows player ticks.
-
Keep combat active while holding a weapon: set
auto_exit_on_timeout = false. -
Keep manual mode when changing items: set
auto_exit_on_item_switch = false. -
Allow combat while aiming at blocks: set
enter_while_targeting_block = true. -
Keep Moves camera handling: set
moves_camera_bridge = false. -
Disable the addon’s behavior: set
enabled = false.
The timing switches and integration switches are independent; the master switch overrides all of them. Changes do not bypass Epic Fight's server mode-switching rule.
