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Configuration

github-actions[bot] edited this page Nov 8, 2026 · 2 revisions

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Configuration

Settings are stored in config/combatpunchy-client.toml. They are client preferences. Restart the game after editing the file.

Feature switches

Setting Default Effect
enabled true Master switch for automatic mode changes and compatibility handoffs
auto_enter_combat true Attack with an eligible melee weapon to enter combat
auto_exit_on_item_switch true Return to vanilla when selecting a non-melee item or empty hand
start_in_vanilla_mode true Start each world/player session in vanilla mode
auto_exit_on_timeout true Return to vanilla after the configured inactivity interval
enter_while_targeting_block false Also allow block-targeted attack inputs to start combat
punchy_first_person_bridge true Hand off between Punchy normal hands and Epic Fight combat poses
moves_third_person_bridge true Let Moves yield body animation to Epic Fight
moves_camera_bridge true Let Moves yield camera/orbit/targeting; requires the third-person bridge
preserve_native_stances true Retain sheathed-katana and Ochs guard poses in first person

Timing

Setting Default Range Meaning
combat_timeout_seconds 7 0–300 seconds Inactivity interval; 0 disables timeout exit
first_person_release_ticks 2 0–5 ticks Short first-person renderer hold after a combat pose

Attacks, active combat animations/skills, guarding and receiving hits refresh the inactivity timer. It follows player ticks.

Common preferences

  • Keep combat active while holding a weapon: set auto_exit_on_timeout = false.
  • Keep manual mode when changing items: set auto_exit_on_item_switch = false.
  • Allow combat while aiming at blocks: set enter_while_targeting_block = true.
  • Keep Moves camera handling: set moves_camera_bridge = false.
  • Disable the addon’s behavior: set enabled = false.

The timing switches and integration switches are independent; the master switch overrides all of them. Changes do not bypass Epic Fight's server mode-switching rule.

Default config · Wiki home

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