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Hunter's Atlas 3.0 - all maps baked, independent runtime

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@MikeTat1988 MikeTat1988 released this 22 Oct 11:47

Windows players: download Hunters-Atlas-3.0-Windows.zip. About 241 MB. The Source ZIP is for developers.

All maps baked once, ready to play

Hunter's Atlas 3.0 is a self-contained update. All 16 supported areas and 602 floors are precompiled once into compact vector map data and included in the download. There is no first-run map generation, collision extraction or map triangulation during gameplay.

Atlas 3.0 is the only supported version. All previous versions are legacy and no longer supported. Please update to 3.0 before reporting an issue.

The package includes its own tested Windows runtime, Python and DLLs. It works independently of the version of any separately installed Bloodborne launcher.

Install

Close the game and launcher. Extract the entire Windows ZIP into a new permanent folder, run Install.cmd, and select your CUSA00207 Bloodborne 1.09 folder if asked. Open HuntersAtlas.exe; Atlas is enabled by default under Mods & patches. Press Play, then Continue, and press M for the map. Keep/select your existing save folder in the launcher. Game files and saves are not included or overwritten.

Controls and scaling

  • Camera too slow? Inputs → Mouse look → Sensitivity → Save. Try 2.0 instead of the default 1.0. Right-stick emulation retains the game's maximum turn speed.
  • The map scales proportionally and preserves world coverage when resized. Ultrawide and taller screens use a centered layout without distortion.
  • Wheel, keyboard and controller zoom now use matching resolution-scaled limits.

Checks

The owner confirmed manual ZIP installation and in-game use of the compact maps. Renderer checks covered all 602 floors at 4K, 36 hidden heavy-map cases, and seven output sizes from 1280×720 through 4K and 5120×1440, including resizing and wheel zoom. These are renderer checks, not a claim that every live game/display/GPU combination has been tested. Spoiler images are not included.