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Custom Skins
github-actions[bot] edited this page Jun 19, 2026
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Change the assistant's look with /ai skin <name>.
/ai skin robot # built-in (also: void, slate, ember, forest, amethyst)
/ai skin default # vanilla Steve
/ai skin minecraft:textures/entity/player/wide/steve.png # any texture id
/ai skin my_skin # PNG in config/blockpal/skins/my_skin.png
default · steve · robot · void · slate · ember · forest · amethyst
- Place a standard 64×64 player-skin PNG in
config/blockpal/skins/.- In
/ai menu → Identity, the Open skins folder button jumps straight there (it creates the folder first if needed).
- In
- Apply it with
/ai skin <filename-without-extension>. - Edited a PNG?
/aiskins reloadhot-reloads the folder — no restart needed./aiskins listshows what's currently in the folder.
PNGs are loaded into dynamic textures on demand (cached, lazy GPU upload), so no rebuild of the mod is required.
When you set a skin, it's resolved in this order:
- vanilla
default/steve - an explicit
namespace:pathtexture id - a PNG in the skins folder
- a baked-in skin
Blockpal — a Minecraft Fabric AI companion mod · default companion Ethan · Report an issue · MIT License
Start here
Using the mod
- Commands
- Talking to Your Assistant
- Client-Side Assistant
- Possession Mode
- Voice
- Settings
- Performance Presets
- Custom Skins
- Personalities
- Trust & Per-Bot Management
- Running Commands
- AI Actions
- Vision & Code
- PVT — learning by watching
- Speed & Combat
- Bedrock (Geyser)
- Bedrock Add-On (single-player)
Multiplayer & games
AI providers
- MCP server (Claude/ChatGPT/Grok/Gemini)
- Local AI on your GPU
- Local & Player2 AI
- Per-Player Keys & Models
Admin & safety
Reference