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Troubleshooting
Configuration is done in the in-game panel (
/ai menu//ai panel) — open it and use the AI, Behavior and Developer tabs. New to the mod? Run/ai tutorial.
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Is MCP the chosen connection?
/ai connection— only one runs at a time, and the MCP listener only starts when it's the one./ai connection set mcp, then/ai mcp status. -
401 Unauthorized — the token is missing or wrong.
/ai mcp token, and send it asAuthorization: Bearer <token>. -
Connection refused — something else may hold the port:
/ai mcp port 25570. -
ChatGPT / Grok's website / Google AI Studio can't see it. They run in the cloud, so
localhoston your PC means their machine, not yours. You need a tunnel plus/ai mcp remote on. Desktop apps that run on your own machine (Claude Desktop, Gemini CLI) don't need any of that. -
Connected but "no companion" — someone has to
/ai summonone first; then the AI canlist_bots.
Full setup for each app: MCP server.
That's deliberate, as of 3.25.0. Companions walk — they never blink to your side, however far behind they are, because a thing that teleports to your camera isn't really living in the world with you.
If it's a long way off, /ai come sends it walking (it'll tell you the distance) and
/ai locate says where it got to. In creative you can out-fly it in seconds, which is
why you get a one-time warning; /ai stay parks it somewhere safe first.
Also deliberate — and reversible. The default brain now looks at the world and writes a script with a player's controls, rather than being handed coordinates it never saw. It misses things a player would miss.
- A vision-capable model helps a lot (the picture is the point). With MCP that's whatever app you already use.
- To go back to the old behaviour: Settings → Behavior → Thinking style → Classic action plan (JSON).
- If pictures are the problem (cost, or a model with no eyes), turn off Send pictures to the AI — it'll work from the written scene instead.
See Vision & Code.
The bot has a player's reach (about 4.5 blocks) and a player's mining speed. If it isn't
holding the right tool it will be slow, and bedrock won't break at all. /ai look shows
you exactly what it can see — often it's simply facing the wrong way.
Open /ai menu → AI tab and reset API URL to the supported HuggingFace router
endpoint: https://router.huggingface.co/v1/chat/completions, then Save.
Open /ai menu → AI tab → paste a fresh token into API token → Save.
Create a free token at https://huggingface.co/settings/tokens. (Server owners can
instead set the BLOCKPAL_API_TOKEN environment variable.) Each player can set their
own key in /ai mymenu.
A few different things can look like "the key didn't save":
- The box emptying after Save/Apply is normal. For privacy the server never sends your key back to the menu, so the box is always blank when the screen (re)opens. Look for the "✔ API key saved" line under the box (3.16.1) and the green "Settings saved ✓" chat message — leaving the box blank later keeps the saved key.
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In the file, the key is in
hfTokenObf, nothfToken. If you openconfig.jsonto check, the"hfToken"line is always empty on disk by design; a saved key is stored obfuscated in"hfTokenObf". An emptyhfTokenObfmeans no key is saved; a long garbled value means it is. - Before 3.17.1, moving around the menu could silently drop a typed key. Pasting the key and then switching to another tab and back, resizing the window, or clicking a top-bar panel (Admin / Bots / My Settings) rebuilt the key box empty and discarded what you'd typed — Save then saved everything except the key while still reporting "Settings saved ✓". Fixed: a typed-but-unsaved key now stays in the box across tab switches and resizes, a "➤ Key typed but not saved yet" status line shows while it's pending, and panel switches apply pending edits first.
- Before 3.16.1, singleplayer saves could be silently refused. The owner of a singleplayer world without cheats didn't count as an "admin", so the server rejected the save and reset the menu — wiping what you'd typed. Fixed: the world owner is now always an admin of their own world, and if a save ever fails you get a red chat message with the reason instead of silence.
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On a multiplayer server, the key is saved on the SERVER. The "Settings
saved ✓" message shows the server-side path — your own
.minecraft/config/folder won't (and shouldn't) contain the server's key.
The config folder is created inside the game directory of the launcher you use.
Third-party launchers (Lunar, custom launcher profiles) often point at a different
folder than vanilla's .minecraft. The green "Settings saved ✓" chat message
(3.16.1) shows the full path of config.json, and the game log prints
Blockpal config file: … at startup — that's where your settings and key live.
Open /ai menu → AI tab and set Model to a valid id, then Save. Players
choose from the allowed list in /ai mymenu or with /ai model <id>.
Since 3.20.0 the error message includes what the service actually said and the model id in use — read that first, it usually names the real problem. The two big causes:
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The id names a download bundle, not a hosted model. Repos ending in
-GGUF,-GPTQ,-AWQetc. (e.g.Qwen/Qwen2.5-Coder-3B-Instruct-GGUF) are quantized files for local apps — llama.cpp, LM Studio, Ollama — and hosted APIs like the HuggingFace router don't serve them, with or without theowner/prefix. Use the base model id instead (e.g.Qwen/Qwen2.5-Coder-3B-Instruct) and check the model's HuggingFace page lists Inference Providers. Blockpal now warns you the moment you save an id like this. (To run a GGUF file itself, run it locally in Ollama/LM Studio and point Blockpal's API URL at that — see below.) - Paste artifacts. Stray spaces, quotes, or invisible characters copied from a web page break the id. Blockpal now scrubs these automatically everywhere a model id is entered, so re-saving the id is enough.
- Open
/ai menu→ Behavior tab and make sure Chat listening is on. - Messages that start with its name (
Ethan, come) or a command word (come,follow,build …,mine …) work with no API at all — if even those are ignored, check: is the bot within ~128 blocks and in the same dimension? Did the FPS kill-switch trip (/ai resume)? - Free-form messages (not starting with a name/keyword) go through Active analysis (Behavior tab) and need a working AI: a saved key, or the free built-in AI (3.17.0). If the analysis call fails — the free service having an outage or rate-limiting, a bad key — the bot stays silent by design (it can't tell a failed check from "not talking to me"). Named/keyword commands still work during an outage, and failed tasks do get a spoken error.
- Remember owner-only obedience — only the player who summoned it (plus players it trusts and admins) is obeyed; others get a polite refusal only when they address it by name.
Voice input and output are separate network services from the text AI, and the action bar tells you which one failed:
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Voice input (push-to-talk): with an API key it uses Whisper
large-v3-turbo on HuggingFace (a free HF token is enough —
/ai mykey). Keyless input relies on the free voice service, which currently has no speech model (it went text-only in July 2026) — so if the action bar says so, add a free key and talk away. A "key was rejected" message means the token itself is bad — re-check/ai mykey. -
Agent speech (TTS): synthesis goes to the
freeApiUrlendpoint with an OpenAI-style audio request. While that service has no audio model, Blockpal logs one clear explanation, pauses speech attempts for 10 minutes at a time, and everything else (chat text, tasks, voice input) keeps working. To get speech back now, pointfreeApiUrlat any audio-capable OpenAI-compatible endpoint (a local server with an audio model, or a keyed voice service). - The text AI is unaffected either way — it stays fully keyless via the free fallback.
In /ai menu → AI tab set API URL (e.g. http://localhost:11434/v1/chat/completions)
and Model to your local model name, then Save.
The emergency FPS kill-switch tripped. Once framerate recovers,
run /ai resume (or /ai enable).
You may have lowered a Developer-tab setting too far. Open
/ai menu → Behavior and pick the Potato (or Normal) preset to restore
safe values in one click.
Sneak-right-click opening the menu can trip accidentally. Turn off
Sneak-click opens menu on the Behavior tab. /ai menu always opens it regardless.
- It must be a 64×64 PNG in
config/blockpal/skins/. - Apply it by filename without extension:
/ai skin my_skin. - After editing the file, run
/aiskins reload.
Still stuck? Open an issue.
Blockpal — a Minecraft Fabric AI companion mod · default companion Ethan · Report an issue · MIT License
Start here
Using the mod
- Commands
- Talking to Your Assistant
- Client-Side Assistant
- Possession Mode
- Voice
- Settings
- Performance Presets
- Custom Skins
- Personalities
- Trust & Per-Bot Management
- Running Commands
- AI Actions
- Vision & Code
- PVT — learning by watching
- Speed & Combat
- Bedrock (Geyser)
- Bedrock Add-On (single-player)
Multiplayer & games
AI providers
- MCP server (Claude/ChatGPT/Grok/Gemini)
- Local AI on your GPU
- Local & Player2 AI
- Per-Player Keys & Models
Admin & safety
Reference