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MiniDoom Version 2

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@n1k0m0 n1k0m0 released this 26 Aug 07:28
· 8 commits to main since this release

Highlights

  • Native x64 packages for Windows and Linux, built from the same MiniLang source tree.
  • Classic software rendering and accelerated OpenGL rendering, switchable at runtime with Alt+G.
  • Linux sound effects and built-in MUS music through SDL2; no MIDI daemon or external SoundFont is required.
  • Drop-down console with Doom cheats and developer commands.
  • Host-authoritative UDP multiplayer for up to four players.
  • Automatic 3x HDWAD cache generation for OpenGL assets and map geometry.
  • Renderer, console, moving-geometry, sprite, wipe, performance, and multiplayer fixes accumulated since Version 1.

Packages

  • MiniDoom-v2.0.0-windows-x64.zip — Windows 10/11 x64.
  • MiniDoom-v2.0.0-linux-x64.tar.gz — Linux x64; requires the SDL2 and OpenGL runtime libraries.

Both packages include the engine, renderer helper, README, and license. A legally obtained Doom IWAD is required and is not included.

SHA-256

C83A78E386674159F8CE6BFBC12FDB43B8083A111E6DB38B8D3DAACCF2BEC46F  MiniDoom-v2.0.0-windows-x64.zip
167C41C3E46173496253AB7908B619473D3870C84D85666833174204F65F125C  MiniDoom-v2.0.0-linux-x64.tar.gz