MobileGlues V1.2.6 Release
Hello everyone — thanks for your patience! We’re excited to bring you MobileGlues v1.2.6.
Highlights
MobileGlues
- Fixed: Workaround for hand-held item occlusion when ANGLE is enabled in Minecraft 1.21.5+
- Fixed: ModernUI sign text not displaying
- Feat: Added stuff for shader developers, please check out For Shader Developers
- Changed: Default ANGLE policy
Prefer Disabled: ANGLE will be enabled on Adreno GPUs (except Adreno 740)
Prefer Enabled: Vulkan 1.3 support check is no longer required - Feat: iOS adaptation
- Feat: Improved "Compute" mode in MultiDraw emulation
- Fixed: Miscellaneous minor issues
MobileGlues Plugin
- Changed: Some text.
- Fixed: Miscellaneous minor issues
Notes
- Info: We (MobileGL-Dev) are currently focused on developing MobileGL, a brand-new project, and almost don’t have time to further maintain this one — we appreciate your understanding.
- Info: When using Iris + Minecraft 1.21.6 on Adreno with the native GLES driver, entity rendering may appear broken. This is suspected to be an Adreno GLES driver issue — as a result, ANGLE is now enabled by default on Adreno GPUs (except Adreno 740).
- Info: Recently, Fold Craft Launcher and Zalith Launcher (2) have updated ANGLE to the latest commit, supporting the extension required for MobileGlues’ "MultiDraw Indirect" emulation, resulting in a significant performance boost.
- Info: Amethyst (Android & iOS) now ships with MobileGlues built-in — feel free to give it a try!
- Important PSA: We do not officially support Sodium, Iris, Optifine, or any modpacks / shaderpacks / resourcepacks. Compatibility is on a best-effort basis only. Please do not report related issues to original mod authors.
→ Read the full PSA here
Thank you all for your understanding.