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osTriggerSoundAtPos
Serra Royale edited this page Nov 7, 2025
·
2 revisions
This function performs the same function as llTriggerSound, with the additional argument of a vector to play it at. It eliminates the need for "proxy" sound nodes, typically implemented via a box that warps to a given point, plays a sound, and deletes itself, creating less impact on the server overall.
- some caveat
This example playing a sound at region position 338,247,22 from the contents of an object located anywhere in the region such as 1,1,22
default
{
state_entry()
{
osTriggerSoundAtPos("Classy!", <338,247,22>, 1.0);
}
}- some note 1
- some note 2