ADOFAI Access v0.4-beta
New Features
- Added initial experimental support for the Neo Cosmos map
- Added narration for Neo Cosmos dialogue and cutscenes
Note: full support for Neo Cosmos is still not available mainly because holds are not supported yet
Changes
- Replaced Tolk with Prism
- For existing players, due to this change, the Tolk.dll, nvdaControllerClient64.dll and SAAPI64.dll files are no longer needed and can be deleted from the UserLibs folder. However, keeping them in won't cause any issues.
- Also due to this change, a couple of new screen readers and TTS backends should now be supported, although this has not been tested since I don't have access to most of them
- Listen-repeat now handles restarting from a checkpoint better by auto-playing until a full listen group is reached
- When cues can't be played correctly in listen-repeat because the repeat group is larger than the corresponding listen group, those taps are now automated
- Added separate settings for pattern preview lookahead and listen-repeat group duration
- Removed open settings and open pause menu from the F6 menu because both were unneeded, and open settings was partially broken
- If using custom audio cues, listen_start.wav and listen_end.wav aren't required to be 1 beat long at 128BPM anymore (this was a change from 0.3, but I forgot to include it in the changelog)
Bug Fixes
- Fixed cues sometimes not playing at the start of a listen group on higher speeds in listen-repeat
- Fixed tap cues sometimes getting cut off
Additional Notes
- The mod is now officially marked as beta