Releases: Molitvan/adofai-access
Releases · Molitvan/adofai-access
Release list
ADOFAI Access v0.6.2-beta
ADOFAI Access v0.6.1-beta
New Features
- Support the latest game version
ADOFAI Access v0.6-beta
New Features
- Added options to follow the initial BPM in listen-repeat and pattern preview modes (this should help a lot with some levels)
- Added a sound cue for multitaps
- Added a sound cue for holds (this should make Neo Cosmos accessible)
- Added support for the new import level screen
- Added the audio cue glossary, a place where you can hear all the audio cues the mod adds and what they do
- Added controller support
Bug Fixes
- In Neo Cosmos, the medal in the pause menu now reads correctly
- The settings menu can't be opened mid level anymore
ADOFAI Access v0.5.1-beta
New Features
- The game now supports the latest game update
- Added an option to disable tap cues in level preview
Bug Fixes
- Fix level preview cutting off taps when there are multiple close together
ADOFAI Access v0.5-beta
New Features
- Added support for the new game version 3.1
- Added support for local multiplayer (introduced in game version 3.1)
- Reviving other players isn't supported yet
- A config file for MelonLoader that hides the console and disables the MelonLoader start screen is now bundled with the mod
Changes
- When browsing worlds in the F6 menu, you will now also hear your completion percentage and best speed trial right from that menu without having to go into the world
ADOFAI Access v0.4-beta
New Features
- Added initial experimental support for the Neo Cosmos map
- Added narration for Neo Cosmos dialogue and cutscenes
Note: full support for Neo Cosmos is still not available mainly because holds are not supported yet
Changes
- Replaced Tolk with Prism
- For existing players, due to this change, the Tolk.dll, nvdaControllerClient64.dll and SAAPI64.dll files are no longer needed and can be deleted from the UserLibs folder. However, keeping them in won't cause any issues.
- Also due to this change, a couple of new screen readers and TTS backends should now be supported, although this has not been tested since I don't have access to most of them
- Listen-repeat now handles restarting from a checkpoint better by auto-playing until a full listen group is reached
- When cues can't be played correctly in listen-repeat because the repeat group is larger than the corresponding listen group, those taps are now automated
- Added separate settings for pattern preview lookahead and listen-repeat group duration
- Removed open settings and open pause menu from the F6 menu because both were unneeded, and open settings was partially broken
- If using custom audio cues, listen_start.wav and listen_end.wav aren't required to be 1 beat long at 128BPM anymore (this was a change from 0.3, but I forgot to include it in the changelog)
Bug Fixes
- Fixed cues sometimes not playing at the start of a listen group on higher speeds in listen-repeat
- Fixed tap cues sometimes getting cut off
Additional Notes
- The mod is now officially marked as beta
ADOFAI Access v0.3-alpha
New Features
- Completion percentage will now be narrated on death
- Opening the accessible menu (F6) on the press to begin screen in a level will now open a menu where you can see all your stats for that level as well as switch between normal and speed trial
Changes
- Turning on level preview will now play until the end by default. It is still controllable via the game's practice mode start/end sliders in the pause menu.
- The listen-repeat start/end cues are no longer time stretched and are instead just played on normal speed with an offset
Bug Fixes
- Sliders in the pause menu now read correctly (these are mainly the practice mode start/end sliders and the speed trial speed slider)
ADOFAI Access v0.2-alpha
Changelog
New Features
- There are now audio cues for the start and end of listen groups in listen-repeat
- There is now an option to enable audio ducking while listen groups are active in listen-repeat
- You can now choose to have audio, spoken, both or no feedback for start and end of listen groups in listen-repeat
- Added menu narration support for the calibration flow
- Added menu narration support for the custom levels screen (experimental)
- Made version information correct and easily accessible with a startup message and a button in settings
Changes
- The level number and title is now announced on the press any key to begin screen
- The level number is now a part of the label for the restart button
Bug Fixes
- Fixed the final beat of a level sometimes being unannounced