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Releases: MoloXDD/CreateImprove

v1.4.1

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@MoloXDD MoloXDD released this 14 Aug 06:27
  • 对于进程面板,将多余的物品数据剔除以大幅缩减进程面板日志数据大小,添加了进程面板日志大小限制,超过大小的早期日志会被剔除并呈现提示。
  • 修复了1.2.7版本流体包裹兼容时由于其自行修复多打包机承诺问题导致的mixin注入失效,仅在1.2.6版本提供该修复与相应配置选项。
  • 修改标码无线红石信号终端配方,使其采用告示牌标签而非固定橡木告示牌。
  • 新增了黄铜废料桶的配置项,可以控制指定物品/流体的经验颗粒生产效率。
  • For the Process Manager, removed redundant item data to significantly reduce process log sizes. Added a log-size limit; older entries are discarded with a warning when the limit is exceeded.
  • Fixed a Mixin injection failure when compatible with Fluid Logistics 1.2.7, which now fixes the multi-packager promise issue itself. The fix and its configuration option are now available only for version 1.2.6.
  • Updated the Labeled Redstone Link recipe to use the sign tag instead of requiring an oak sign.
  • Added Brass Scrap Bucket configuration options for setting experience nugget production efficiency for specific items and fluids.

v1.4.0 Redstone Link Router & Compatible Update

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@MoloXDD MoloXDD released this 31 Jul 13:42

新增:

  • 添加了无线红石信号路由器,可以在它的GUI内任意添加并连接频率,连接的频率会传递红石信号。在此之上还可以使用逻辑门管理红石信号频率的触发逻辑。同时,标码无线红石信号终端的文本频率也可以依此方式接入原版无线红石信号终端的物品频率。
  • 兼容了机械动力:流体包裹,使得流体可以参与模板制作,并允许玩家创建流体模板。工作仓库可以通过连接的打包机或者连接储存的打包机接收与发送流体包裹,不需要额外放置流体打包机。同时,出库打包机筛选功能也适用于流体打包机。废料桶现在可以用流体打包机解包流体并销毁。指读棒可以使用在批量动力合成器上。
  • 兼容了机械动力:幻翼物流,使得幻翼物流的可调频便携发报机能看到并请求模板。同时,也兼容流体模板。
  • 兼容了机械动力:更多仪表,使得模板仪表可以配置超过3*3的动力合成配方并正常参与模板制作。
  • 兼容了机械动力:物流附加,使得工厂仪表的按量请求模式能正常限制于物流附加添加的承诺上限内。
  • 修改了配置样式使其更直观便捷。
  • 在配置中添加了所有涉及的物品/功能的开关,禁用物品只会禁用其创造标签页与合成表,依旧可以通过指令获取该物品,世界中存在的该物品也不会消失。
  • 修复了机械动力的在仓储连接多个同网络打包机时,一份到达的材料会满足多次仪表承诺的问题,该项修复可以在配置中开关。
  • 现在手持物品放置于连接的批量动力合成器上时会尽可能均分至每一格,使用动力臂放置物品于连接的批量动力合成器上时同理。
  • 废料桶现在可以用打包机解包物品并销毁。

修复:

  • 修复了标码无线红石信号终端被处理为动态结构时掉落自身掉落物的问题。
  • 修复了在工作仓库生产中途退出游戏时导致的中断问题和进程面板显示故障问题。
  • 修复了英文环境下标码无限红石信号终端默认频率依旧是中文的问题。

不兼容:

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New:

  • Added the Redstone Link Router, which allows arbitrary frequencies to be added and connected within its GUI. Connected frequencies will transmit redstone signals. On top of that, Logic Gates can be used to manage the triggering logic of redstone signal frequencies. At the same time, the text frequencies of Labeled Redstone Links can also be connected to the item frequencies of vanilla Wireless Redstone Links in this manner.
  • Added compatibility with Create: Fluid Logistics, enabling fluids to participate in template production and allowing players to create Fluid Templates. Work Warehouses can receive and send fluid packages via their attached Packager or the Packager of the connected storage, without requiring an additional Fluid Packager. The outgoing address filter for Packagers also applies to Fluid Packagers. Scrap Buckets can now use a Fluid Packager to unpack fluids and destroy them.The hand_pointer from Create: Fluid Logistics can be used on the Batch Mechanical Crafter.
  • Added compatibility with Create: Phantom, allowing the tunable_portable_ticker from Phantom Logistics to see and request templates. Fluid Templates are also supported.
  • Added compatibility with Create: Extra Gauges, enabling Template Panels to configure Mechanical Crafting recipes larger than 3x3 and participate normally in template production.
  • Added compatibility with Create: Additional Logistics, ensuring that the Demand Request Mode of Factory Panels is properly limited by the promise cap added by Additional Logistics.
  • Reworked the config UI to be more intuitive and convenient.
  • Added toggles in the config for all involved items/features. Disabling an item only disables its creative tab and recipe; the item can still be obtained via commands, and existing instances in the world will not disappear.
  • Fixed an issue where, when a storage is connected to multiple Packagers on the same network, a single arriving batch of materials would satisfy multiple gauge promises. This fix can be toggled in the config.
  • Items placed onto a connected Batch Mechanical Crafter while held by hand are now evenly distributed across all slots as much as possible. The same applies when a Mechanical Arm places items onto a connected Batch Mechanical Crafter.
  • Scrap Buckets can now use a Packager to unpack items and destroy them.

Fixes:

  • Fixed an issue where Labeled Redstone Links would drop their own item entity when processed as a contraption.
  • Fixed interruption issues and Process Manager display faults that occurred when quitting the game mid-production in a Work Warehouse.
  • Fixed the default frequency of Labeled Redstone Links still being in Chinese under the English language environment.

Incompatibilities:

  • It has been confirmed that, due to the new version of Create: Mobile Packages being incompatible with the latest version 1.2.6 of Create: Fluid Logistics, and since this mod's compatibility with Fluid Logistics is based on that version, it will not be compatible with Mobile Packages until it updates.
  • It has been confirmed that, due to Mixin architecture conflicts, this mod will not be compatible with Create: Factory Logistics in the short term.

v1.3.5

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@MoloXDD MoloXDD released this 22 Jul 07:54

修复了工作仓库在具有中间节点的初始原料时的需求计算错误;
修复了批量动力合成器面对有充足空间的容器时依旧成组输出的问题;
添加了批量理包机与动力臂的兼容;
修复了存在模板的情况下仓管合成配方请求的异常问题;
Fixed a demand calculation error in the Work Warehouse when initial ingredients have intermediate nodes;
Fixed an issue where the Batch Mechanical Crafter still output in groups even when facing a container with ample space;
Added Mechanical Arm compatibility for the Batch Repackager;
Fixed an issue where Stock Keeper's crafting recipe requests behaved abnormally when templates were present;

v1.3.4

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@MoloXDD MoloXDD released this 19 Jul 04:49

修复问题:修复了现代化修复导致的批量动力合成器连接纹理问题;修复了使用蓝图旋转并放置带批量动力合成器蓝图时导致的问题;修复了批量动力合成器尝试将超过64的产物输出到传送带或分液池上时导致的游戏崩溃问题;修复了输出容器爆满、批量动力合成器产物堵在输出口时,产物下方显示存量数值不随着部分输出减少的问题;
新增功能:红石请求器现在可以在仓管处配置并请求模板,同时红石请求器的部分请求模式也添加了对模板的支持;蓝图大炮填写的材料清单现在可以在仓管处请求模板;添加了配置中可修改的模板在仓管中显示样式;添加了配置中可选的在仓管中将模板与普通物品合并显示的选项;批量动力合成器现在兼容动力臂;标码无线红石信号终端现支持连接工厂仪表;

v1.3.3

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@MoloXDD MoloXDD released this 16 Jul 09:29

-修复了服务端下计算可用工作仓库的问题;
-增加了模板仪表物品配置界面的JEI兼容;
-修复黄铜废料桶界面JEI兼容问题;
-为黄铜废料桶生产的物品添加可配置项;
-Fixed an issue with calculating available Work Warehouses on the server side;
-Added JEI compatibility for the Template Panel item configuration screen;
-Fixed JEI compatibility issue in the Brass Scrap Bucket screen;
-Added a configurable option for the item produced by the Brass Scrap Bucket;

v1.3.2

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@MoloXDD MoloXDD released this 15 Jul 10:52

-修复了与Create: Better Stock Ticker的兼容问题;
-修复了工作仓库的一个需求产物数量计算问题;
-标码无线红石信号终端现在可以通过空手蹲下右键以改变模式;
-Fixed compatibility issues with Create: Better Stock Ticker;
-Fixed a requirement product quantity calculation problem in WorkWarehouse;
-Labeled Redtonelink can now change modes by squatting with the right hand empty-handed;

v1.3.1 HotFix

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@MoloXDD MoloXDD released this 14 Jul 07:20

修复了与Create: Compatible Storage的兼容问题。
修复了服务端混用客户端类问题。
添加了废料桶生成经验颗粒开关。
修复了创造模式物品栏下快速拆包没有音效的问题。

Fixed compatibility issue with Create: Compatible Storage.
Fixed an issue where server-side code was mixing in client-only classes.
Added a toggle for experience nugget generation in the Scrap Bucket.
Fixed missing sound effect when quick-unpacking in the Creative inventory.

v1.3.0 Template Update

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@MoloXDD MoloXDD released this 13 Jul 07:57

添加了模板仪表、工作仓库与进程面板,添加了打包机出库筛选功能,修复了动力合成器的诸多问题。 Added Template Panel, Work Warehouse, 和 Process Manager. Added packager outbound address filtering. Fixed various issues with the Mechanical Crafter.

v1.2.0 Batch logistics update

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@MoloXDD MoloXDD released this 30 Jun 12:58

增加了批量动力合成器,允许每个槽位容纳一组物品同时制造。批量重新打包器将批量合成包裹处理成批量动力合成器兼容的格式,当原材料数量超过单个包的容量时能正确接受并发出多个包,并顺序处理含有多个配方的包裹,确保单个包裹内的材料数总是单次合成所需材料的整数倍。此外,工厂仪表的配方模式中增加了按量请求模式切换(仅在连接时可见),该模式将配置的配方视为单次合成的最小值,并尝试一次请求所有所需的材料以填补产物短缺,在网络供应有限的情况下发送最大可用批次。
修复了因混合客户端专用类而导致的服务器端问题。

Added the Batch Mechanical Crafter, allowing each slot to hold a full stack of items and craft them simultaneously.
Added the Batch Repackager, which processes batch crafting packages into a format compatible with the Batch Mechanical Crafter. It correctly accepts and outputs multiple packages when raw material quantities exceed a single package's capacity, and processes packages containing multiple recipes in order, ensuring the materials within a single package are always multiples of the amount needed for a single craft.
Added a toggle for Demand Request Mode in the Factory Panel's recipe configuration (only visible when connected). This mode treats the configured recipe as the minimum value for a single craft and attempts to request all required ingredients at once to fill product shortages, sending the maximum available batch size when network supply is limited.
Fixed a server-side issue caused by mixing client-only classes.

v1.1.0 network manager update

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@MoloXDD MoloXDD released this 25 Jun 06:28

为网络管理器的标签管理界面添加了排序、搜索、编辑功能。
添加功能:手持已选择标签的网络管理器,右键长按物流组件时,可以选择配置对应物流网络下所有物流组件的网络。
添加功能:在物品栏菜单中使用网络管理器右键物流组件,也可以为其配置物流网络。
修复:修复了网络管理器与工厂仪表的交互问题。
【重要】 变更了网络管理器的数据储存方式,使其保存在物品数据而非服务端数据内,使得不同的网络管理器可以拥有不同的标签。更新模组后预计旧的网络管理器中保存的数据会消失,请注意。

Added sorting , search and edit functions to the label management interface of the network manager. Added feature: holding a network manager with selected labels and long-pressing right-click on a logistics component now allows configuring the logistics network for all logistics components under its corresponding logistics network. Added feature: using a network manager in the inventory menu to right-click a logistics component can also configure its logistics network. Fixed interaction issues between the network manager and the factory panel.
[Important] Changed the data storage method for the network manager to save data within the item data rather than the server-side data, allowing different network managers to have distinct labels. Please note that data stored in older network managers is expected to be lost after updating the mod.