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I noticed the Scene.Dispose() does not set IsDisposed = true at the end of the function.

I noticed the Scene.Dispose() does not set IsDisposed = true at the end of the function.
@jordanlhunt jordanlhunt marked this pull request as ready for review November 8, 2025 14:47
@jordanlhunt jordanlhunt marked this pull request as draft November 8, 2025 14:53
@jordanlhunt jordanlhunt marked this pull request as ready for review November 8, 2025 14:53
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