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v0.7.2 — the run resets again, sparkling call, hotspots
Pre-releaseTwo jars, same release, one per Minecraft version:
| Jar | Minecraft | State |
|---|---|---|
crittermod-0.7.2+mc26.1.2.jar |
26.1.2 | Tested |
crittermod-0.7.2+mc26.2-untested.jar |
26.2 | Never run in game |
The 26.2 build is the same code ported, not a new feature set. It compiles and packages, but the development instance is on 26.1.2 so nothing in it has rendered a frame — report what breaks. MultiBufferSource is gone in 26.2, so the waypoints were rewritten onto the submit-node collector; if something crashes, that is where to look first. Branches are split: 26.1.2 and 26.2.
The run resets again
A tester's log had it outright: the entry banner names whoever warped the party in, not each member. The parser only raised an entry event when it named the local player, so a player who was not the one leading never opened a run — the previous run stayed live, the "open one on the first catch" fallback never fired because a run was already open, and every catch landed in the run before it. Every time, for anyone not leading the warp.
Runs now open on arriving at the Safari after being away, whoever was named and whether or not the banner survived any chat filters, and close on the island change. The panel reads 0/37 on the way in rather than at the first catch.
/critters debug reports which trigger opened the live run.
Sparkling call
A full-screen alert when a sparkling critter is loaded near you, with its biome and coordinates, and a party post on the usual nobody/party/all choice. Read off the name tag for now.
Hunting Hotspot
Hypixel names one about eight seconds into a run, and everyone in the party is given a different one, told only to their own client — so it is worth saying out loud. A line on the progress panel, a chat report, and an audience setting of its own.
Also
- Floor drops are marked only for the biome you are standing in.
- Runs are saved to
config/crittermod-runs.json; History and Stats tabs on the run screen./critters importfills them from your existing logs. - Mod Menu shows the mod's icon.