AvatarBridge 2.17.4
A small follow-up to 2.17.3,
which carries everything of substance. Update to that one if you're coming from 2.6.0.
Fixed
- ChilloutVR's native contacts now draw in the scene view. With the experimental Use
ChilloutVR's native contacts option on, a converted contact had no gizmo —Draw Gizmosdid
nothing whether ticked or not — so there was no way to see or size the volume you'd just
authored. AvatarBridge declares those components itself (ChilloutVR keeps them internal to the
client), and the declarations were deliberately written with no behaviour, since anything they
did at runtime would be dead code. Gizmos are the exception: they're editor-only and the game
can't draw them for you here. Sphere, capsule and box now all draw, at the contact's own local
position and rotation, scaling with the bone they sit on, honouringDraw Gizmosand
Gizmo Color.
Nothing else changed. The declarations are regenerated automatically on the next domain reload
after updating.
Still experimental
Use native contacts remains off by default. It converts VRChat contacts one-to-one onto
ChilloutVR's own system — real proximity, collision tags kept as-is, localOnly honoured, no sync
cost — and the components have now been confirmed binding correctly on a real conversion, but it
hasn't been through a full in-game test yet.