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AvatarBridge 2.17.4

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@MrTactical MrTactical released this 26 Jul 02:56

A small follow-up to 2.17.3,
which carries everything of substance. Update to that one if you're coming from 2.6.0.

Fixed

  • ChilloutVR's native contacts now draw in the scene view. With the experimental Use
    ChilloutVR's native contacts
    option on, a converted contact had no gizmo — Draw Gizmos did
    nothing whether ticked or not — so there was no way to see or size the volume you'd just
    authored. AvatarBridge declares those components itself (ChilloutVR keeps them internal to the
    client), and the declarations were deliberately written with no behaviour, since anything they
    did at runtime would be dead code. Gizmos are the exception: they're editor-only and the game
    can't draw them for you here. Sphere, capsule and box now all draw, at the contact's own local
    position and rotation, scaling with the bone they sit on, honouring Draw Gizmos and
    Gizmo Color.

Nothing else changed. The declarations are regenerated automatically on the next domain reload
after updating.

Still experimental

Use native contacts remains off by default. It converts VRChat contacts one-to-one onto
ChilloutVR's own system — real proximity, collision tags kept as-is, localOnly honoured, no sync
cost — and the components have now been confirmed binding correctly on a real conversion, but it
hasn't been through a full in-game test yet.