Releases: MustBeSimo/cinematic-scroll-skill
Release list
v2.7.1 — Verified OpenClaw and ClawHub edition
Cinematic Scroll Skill v2.7.1
Adds a dedicated OpenClaw/ClawHub distribution while preserving the complete normal edition and the Studio boundary introduced in v2.7.0.
OpenClaw and ClawHub
- Adds a source-controlled, text-only OpenClaw package at
skills/cinematic-scroll/. - Includes story direction, implementation, subject-specific interaction, real-time 3D, responsive accessibility, and honest verification guidance.
- Publishes
@mustbesimo/cinematic-scrollv2.7.1 to ClawHub under MIT-0. - Replaces the old generated 43 MB ClawHub export with a 17 KiB package containing no executable scripts or binary media.
Security proof
- NVIDIA SkillSpector 2.11.0 static scan: risk 0, SAFE, 100% coverage, zero findings, no suppression baseline.
- NVIDIA SkillSpector Codex-backed semantic scan: risk 0, SAFE, 100% coverage, zero findings.
- New pinned GitHub Actions gate scans the ClawHub bundle on every push and pull request.
- ClawHub moderation: CLEAN — no suspicious patterns detected.
Verification
- Full project suite passed.
- OpenClaw skill format validation passed.
- ClawHub publication dry run passed, then v2.7.1 published successfully.
- GitHub CI, flagship build, browser runtime proof, and SkillSpector job all passed on the release commit.
v2.7.0 — Complete free edition + interactive studies
Cinematic Scroll Skill v2.7.0
The free edition is now a complete, practical cinematic-scroll system; Studio remains the enhanced edition for persistent taste memory and deeper production workflows.
Highlights
- Restores the full 28-demo public showcase instead of hiding earlier useful work.
- Adds real visitor-controlled scene changes to Volumetric Aether, Aureus Flythrough, and Crystalline Monolith, with reset, pause, keyboard access, and reduced-motion behavior.
- Adds an interaction-study guide informed by Aero Form, Ink Diffusion, Fourth Dimension, Aerogram, Ribbon Rehearsal, and Organic Wave Lab.
- Tightens the core skill contract, story/build routing, five-profile proof, and truthful PASS/FAIL/INCOMPLETE verification.
- Keeps the public skill independent and usable while defining Studio as the optional persistent-memory upgrade.
Verification
- Full test suite passed.
- Skill validation passed.
- Five-profile homepage matrix passed: desktop, mobile, reduced motion, mobile reduced motion, and no JavaScript.
- Interactive controls were browser-tested for visible scene changes, reset, pause/resume, keyboard operation, and JavaScript errors.
v2.5.1 — Distribution fixes
Distribution / install fixes:
npxinstall now shipstools/(the cinematic-doctor quality gate),ASSETS-3D.md,FRAME.md&REVIEW.md— previously SKILL.md referenced files the installer didn't copy.- Claude Code
plugin.jsonversion realigned (was stale at 2.1.0); version sync widened to a quad (+plugin.json) with an installer-payload completeness guard so it can't drift again. - Published to npm at 2.5.1 (was stale at 2.1.0).
Live demo rebuilt as a circular WebGL flythrough — gyroscope-steerable, glassmorphic cards that fly from the vanishing point.
Install: npx cinematic-scroll-skill · or clawhub install cinematic-scroll
v2.5.0 — Asset Direction + 3D fly-throughs
Asset Direction (Phase 1.5, references/asset-direction.md) + the Wow Gate (references/wow-gate.md) — world-before-layout direction that makes the wow reproducible. Three scroll-scrubbed 3D fly-through examples (gallery / jungle / AUREUS). HeyGen avatar-walkthrough tooling (tools/heygen/).
v2.4.0 — Design system
DTCG design-token contract (design.md + tokens/), zero-dep token build pipeline, 11 machine-readable visual-system themes, named component library (Mode A + Mode B), evals + browser-gated runtime smoke in CI, adversarial self-review (REVIEW.md).
v2.1.0 — Showcase effects + multi-channel distribution
Highlights
Richer examples — GSAP ScrollTrigger showcase beats (5 worlds)
Each live example now demonstrates more of the skill's documented cinematic vocabulary via a dedicated showcase beat, and GSAP is introduced as the Mode B engine:
- noir — The Approach: dolly-zoom (Vertigo) + scrubbed signal-draw
- studio — Selected Work: montage-snap contact sheet + velocity-reactive type
- luxe — The Object, Held: push-in + match-cut (restraint)
- pop — The Drop: jump-scare overshoot + velocity-reactive skew
- renaissance — The Unveiling: god-shot pull-back + scrubbed gold flourish
All matchMedia-gated, degrade to a complete static state if GSAP fails to load, and add no forbidden animated properties (transform/opacity/stroke-dashoffset only). Verified in-browser.
Install it anywhere
- Claude Code plugin marketplace —
/plugin marketplace add MustBeSimo/cinematic-scroll-skillthen/plugin install cinematic-scroll@mustbesimo - npx —
npx cinematic-scroll-skill - git clone into
~/.claude/skills/ - Listed on skills.sh / agentskills.io
Housekeeping
- Version reconciled across SKILL.md / manifest.json / package.json / plugin.json (2.1.0).