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Releases: MustBeSimo/cinematic-scroll-skill

v2.7.1 — Verified OpenClaw and ClawHub edition

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@MustBeSimo MustBeSimo released this 07 Sep 11:42

Cinematic Scroll Skill v2.7.1

Adds a dedicated OpenClaw/ClawHub distribution while preserving the complete normal edition and the Studio boundary introduced in v2.7.0.

OpenClaw and ClawHub

  • Adds a source-controlled, text-only OpenClaw package at skills/cinematic-scroll/.
  • Includes story direction, implementation, subject-specific interaction, real-time 3D, responsive accessibility, and honest verification guidance.
  • Publishes @mustbesimo/cinematic-scroll v2.7.1 to ClawHub under MIT-0.
  • Replaces the old generated 43 MB ClawHub export with a 17 KiB package containing no executable scripts or binary media.

Security proof

  • NVIDIA SkillSpector 2.11.0 static scan: risk 0, SAFE, 100% coverage, zero findings, no suppression baseline.
  • NVIDIA SkillSpector Codex-backed semantic scan: risk 0, SAFE, 100% coverage, zero findings.
  • New pinned GitHub Actions gate scans the ClawHub bundle on every push and pull request.
  • ClawHub moderation: CLEAN — no suspicious patterns detected.

Verification

  • Full project suite passed.
  • OpenClaw skill format validation passed.
  • ClawHub publication dry run passed, then v2.7.1 published successfully.
  • GitHub CI, flagship build, browser runtime proof, and SkillSpector job all passed on the release commit.

v2.7.0 — Complete free edition + interactive studies

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@MustBeSimo MustBeSimo released this 07 Sep 10:54

Cinematic Scroll Skill v2.7.0

The free edition is now a complete, practical cinematic-scroll system; Studio remains the enhanced edition for persistent taste memory and deeper production workflows.

Highlights

  • Restores the full 28-demo public showcase instead of hiding earlier useful work.
  • Adds real visitor-controlled scene changes to Volumetric Aether, Aureus Flythrough, and Crystalline Monolith, with reset, pause, keyboard access, and reduced-motion behavior.
  • Adds an interaction-study guide informed by Aero Form, Ink Diffusion, Fourth Dimension, Aerogram, Ribbon Rehearsal, and Organic Wave Lab.
  • Tightens the core skill contract, story/build routing, five-profile proof, and truthful PASS/FAIL/INCOMPLETE verification.
  • Keeps the public skill independent and usable while defining Studio as the optional persistent-memory upgrade.

Verification

  • Full test suite passed.
  • Skill validation passed.
  • Five-profile homepage matrix passed: desktop, mobile, reduced motion, mobile reduced motion, and no JavaScript.
  • Interactive controls were browser-tested for visible scene changes, reset, pause/resume, keyboard operation, and JavaScript errors.

v2.5.1 — Distribution fixes

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@MustBeSimo MustBeSimo released this 24 Jun 08:45

Distribution / install fixes:

  • npx install now ships tools/ (the cinematic-doctor quality gate), ASSETS-3D.md, FRAME.md & REVIEW.md — previously SKILL.md referenced files the installer didn't copy.
  • Claude Code plugin.json version realigned (was stale at 2.1.0); version sync widened to a quad (+ plugin.json) with an installer-payload completeness guard so it can't drift again.
  • Published to npm at 2.5.1 (was stale at 2.1.0).

Live demo rebuilt as a circular WebGL flythrough — gyroscope-steerable, glassmorphic cards that fly from the vanishing point.

Install: npx cinematic-scroll-skill · or clawhub install cinematic-scroll

v2.5.0 — Asset Direction + 3D fly-throughs

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@MustBeSimo MustBeSimo released this 24 Jun 08:45

Asset Direction (Phase 1.5, references/asset-direction.md) + the Wow Gate (references/wow-gate.md) — world-before-layout direction that makes the wow reproducible. Three scroll-scrubbed 3D fly-through examples (gallery / jungle / AUREUS). HeyGen avatar-walkthrough tooling (tools/heygen/).

v2.4.0 — Design system

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@MustBeSimo MustBeSimo released this 24 Jun 08:45

DTCG design-token contract (design.md + tokens/), zero-dep token build pipeline, 11 machine-readable visual-system themes, named component library (Mode A + Mode B), evals + browser-gated runtime smoke in CI, adversarial self-review (REVIEW.md).

v2.1.0 — Showcase effects + multi-channel distribution

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@MustBeSimo MustBeSimo released this 01 Jun 12:45

Highlights

Richer examples — GSAP ScrollTrigger showcase beats (5 worlds)

Each live example now demonstrates more of the skill's documented cinematic vocabulary via a dedicated showcase beat, and GSAP is introduced as the Mode B engine:

  • noirThe Approach: dolly-zoom (Vertigo) + scrubbed signal-draw
  • studioSelected Work: montage-snap contact sheet + velocity-reactive type
  • luxeThe Object, Held: push-in + match-cut (restraint)
  • popThe Drop: jump-scare overshoot + velocity-reactive skew
  • renaissanceThe Unveiling: god-shot pull-back + scrubbed gold flourish

All matchMedia-gated, degrade to a complete static state if GSAP fails to load, and add no forbidden animated properties (transform/opacity/stroke-dashoffset only). Verified in-browser.

Install it anywhere

  • Claude Code plugin marketplace/plugin marketplace add MustBeSimo/cinematic-scroll-skill then /plugin install cinematic-scroll@mustbesimo
  • npxnpx cinematic-scroll-skill
  • git clone into ~/.claude/skills/
  • Listed on skills.sh / agentskills.io

Housekeeping

  • Version reconciled across SKILL.md / manifest.json / package.json / plugin.json (2.1.0).