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High fps: native 60 fps support at the engine level, and interpolated 75, 90 and 120 fps on top
Aspect ratios: 4:3, 16:9, 16:10, 21:9 and 32:9
Native GTE: a native renderer with full floating-point precision for every polygon, effect and shadow, exact and perspective-correct textures, and a depth buffer, on OpenGL and Vulkan backends
Controls: keyboard and mouse added, plus full XInput controller support, with full rebinding for both, with low input lag
Draw distance: reworked to support a much larger draw distance than the original
Asset replacements: support for custom textures and FMV replacements
Saving: autosave at every checkpoint, and memory card saves compatible with emulators
One-liners: subtitles for the voice lines, printed on screen with effects
Cheats: added a dedicated new menu for in-game cheats
Cosmetics: CRT filter, the game's own font at any size, FPS counter, sound filter