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Features and How They Work

N3rmis edited this page Sep 8, 2026 · 2 revisions

Features & How They Work

Here is what the plugin actually does and how the different parts work.

Scene Sync

  • Adding, deleting, renaming, and moving nodes syncs to everyone in real-time.
  • Moving objects with 2D or 3D gizmos updates their position live.
  • Changing properties in the Inspector (transforms, colors, meshes, materials) syncs over the network.
  • When someone selects a node, a colored outline appears so you know they are touching it.

2D and 3D Cursors

  • You can see where teammates have their mice in 2D canvas and 3D viewport.
  • Each cursor has the person's username and their random color.

Script Sync [WIP]

  • It's still in development and is an unfinished feature!
  • Editing GDScript files syncs line changes live.
  • You can see collaborator carets and text selections.
  • Carets fade out when you type on the same line as someone else so their cursor doesn't block the code you are trying to read.

Team Chat

  • Click Team Chat in the bottom panel to chat.
  • Messages are virtualized in batches so having a long chat won't lag your editor.
  • Pinned messages: There is a button at the top right of the chat window for pinned messages so important stuff doesn't get lost in the scroll.
  • Images: Disabled by default because of some issues with it i don't want to deal with for now. Can be toggled on with /chatimgs true.

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