Releases: N501YHappy/CarryYou
Releases · N501YHappy/CarryYou
Release list
Version 2.4
更新日志 (简体中文)
Changelog (English)
更新日志
新功能
- 自定义是否接受抓举 玩家可使用
/carryyou on/off
控制自己是否允许被他人抱起。拥有carryyou.uncarried权限的玩家默认不可被抓举 - 版本检查 启动时自动检查插件更新,有新版本会在控制台提示。新增
check_update
配置项(默认true)
配置变更
- 新增
check_update: true— 启动时自动检查更新(升级需手动在 config.yml
中添加) - 重命名
trigger.shift_f_q→trigger.shift_f—
键名变更,旧配置会被忽略并回退为默认值(升级需手动修改) - 变更
trigger.empty默认值true→false— 不再要求空手触发
问题修复
- shift+Q 无法触发抱举
- 抱起的生物无法受到任何伤害
- 无法正常进行右键交互
- 生物消失/死亡后脏数据残留,导致正常挖掘被误判为丢出而取消事件
- 丢出实体时状态未正确复原(缓降等效果残留)
- 玩家抱鸡死亡后缓降效果仍然存在
Changelog
New Features
- Customize whether to allow being carried Players can use
/carryyou on/off
to control whether they allow others to carry them. Players with thecarryyou.uncarriedpermission cannot be carried by default. - Version Check Automatically checks for plugin updates at startup; a notification will appear in the console if a new version is available. Added the
check_update
configuration option (defaulttrue)
Configuration Changes
- New
check_update: true— Automatically checks for updates on startup (must be manually added toconfig.yml
to upgrade) - Renamed
trigger.shift_f_q→trigger.shift_f—
Key name changed; old configurations will be ignored and reverted to default values (manual modification required for upgrades) - Changed
trigger.emptydefault value fromtruetofalse— No longer requires empty hands to trigger
Bug Fixes
- Shift+Q fails to trigger pick up
- Picked-up mobs cannot take any damage
- Right-click interactions do not function properly
- Corrupted data remains after a mob disappears or dies, causing normal mining to be mistakenly interpreted as a drop and canceling the event
- State is not correctly restored when dropping an entity (effects like fall slow remain)
- Fall slow effect persists after a player dies while holding a chicken
Translated with DeepL.com (free version)
#Thanks
感谢各位对这个插件的支持,现在每天有10个左右的服务器在用,谢谢你们对bug的报告和支持!
不要抢我饭碗qwq,我目前只维护这一个插件了
Version 2.3
更新日志 (简体中文)
Changelog (English)
更新日志
新功能
- 抱鸡给缓降 抱起鸡时自动给予缓降效果,防止摔落伤害
- 抱苦力怕不炸 抱起苦力怕后苦力怕不会爆炸
- 可配置开关 新增
fun.with_chicken/fun.with_creeper配置项,可自由开关上述功能
问题修复
- 冷却和逃脱CPS混用
Changelog
New Features
- Chicken Slow Falling Automatically grants Slow Falling effect when carrying a chicken to prevent fall damage
- Creeper Safety Creepers will not explode while being carried
- Configurable Toggles Added
fun.with_chicken/fun.with_creeperconfig options to toggle the above features
Bug Fixes
- Cooldown and escape CPS interference
- State not restored when dropping an entity
Thanks
Az_uq 对Bug的报告
Version 2.2
更新日志 (简体中文)
Changelog (English)
更新日志
新功能
- 冷却 防止玩家频繁抱起实体,冷却时间可配置(默认1秒),OP不受限,冷却中会显示剩余秒数提示
- 可切换快捷键 新增 SHIFT+Q(丢物品键)作为抱起触发方式,可通过配置在 SHIFT+F 和 SHIFT+Q 之间切换;同时支持配置是否必须空手触发
问题修复
- 抱苦力怕爆炸后无法挖掘方块
- 未清理任务导致无法disable
- Dominion 无 API 时插件崩溃
Changelog
New Features
- Cooldown Prevents players from picking up entities too frequently. The cooldown duration is configurable (default: 1 second). Overpowered (OP) characters are not subject to this restriction. A countdown timer displaying the remaining seconds will appear during the cooldown.
- Switchable Hotkeys Added SHIFT+Q (drop item key) as a pick-up trigger; you can toggle between SHIFT+F and SHIFT+Q via configuration; also supports configuring whether the trigger requires an empty inventory
Bug Fixes
- Could not mine blocks after picking up a Creeper that exploded
- Unresolved tasks prevented the plugin from being disabled
- Plugin crash when Dominion has no API
Thanks
@Xiaoying-qwq 对bug的报告
Az_uq 提的主意
Love!
New Version 2.1 | 模式判断,修改reach,消息配置文件以及dominion的支持
我承认写这个很麻烦,犹如作文提纲
- 更新message.yml自定义消息
- 更新了玩家触及距离与原版相同
- 修复旁观模式抓举的bug
- 对dominion领地插件的支持
感谢你们的使用(((Thank!
New Version 2.0 | 优化抱起的样子,减少了一些bug
- 抱起之后会直接把目标放在头上
- 可以设置不同丢弃的力度
- 修复一些bug
New Version 1.2 | 对Worldguard与residence插件的支持
- 更新了一个权限节点
carryyou.can拥有此权限的人可以抓举别人 - 与worldguard杂交,可以通过设置地区的flag-carriable设置此区域是否可以抓举
- 与residence杂交,可以通过设置地区的flag-carriable设置此领地是否可以抓举
这个杂交用到了java的反射,我对这个还是不太熟练,因此如果你在装载此插件的情况下遇到任何有关Worldguard Residence Carryyou的报错不要找自己的问题,先找找我对问题QAQ 感谢你们的支持!
追加:才发现不用写反射,只需要catch ClassNotFound就可以了
Version 1.1 | 抱与不抱 世界生物检测
新功能
- 可以设置在一些世界中不能抓举
- 可以设置一些生物不能抓举
- 添加2个权限节点,调整玩家是否可以被抱,是否可以逃脱
Thanks
感谢superyipro提出的建议,应用到更新1
感谢Hao_Se的支持