SimFoundry turns a short real-world video into a physics-ready simulation scene in under an hour, with no manual annotation required. Point it at a tabletop, and it automatically segments every object, reconstructs geometry, generates textured 3D meshes, and compiles the result into an OmniGibson scene complete with physical parameters, digital cousin variations, and task proposals.
Unlike prior scene reconstruction approaches, SimFoundry is fully modular: each stage is an independently swappable component. As foundation models improve, the SimFoundry pipeline improves with them.
| Date | Update |
|---|---|
| 2026-08-14 | π Initial open-source release: V0 rigid-body and articulation generation |
| Coming Soon | Example scenes and assets |
| Coming Soon | Automated background generation |
| Coming Soon | Robotics data generation, training, and evaluation |
- Quick Start
- Common Examples
- Pipeline Overview
- Scene Gallery
- Digital Cousins
- Sim-to-Real Policy Training
- Outputs
- What's Included
- Documentation
- Citation
- Acknowledgments
- License
- Contact
- Linux with an NVIDIA GPU and CUDA
- Mamba or Conda with
mamba ffmpeg- ~250 GB of free disk space for a full install
- Hugging Face account
- Google Cloud project or Gemini API key
1. Build the conda environments (takes a while) or ask your agent to do with AGENT_INSTALL.md:
bash scripts/installation/install_everything.sh2. Set up service access. Request access to these gated Hugging Face models (approval can take time):
- facebook/sam3
- facebook/dinov3-vitl16-pretrain-lvd1689m
- briaai/RMBG-2.0
- Optional: black-forest-labs/FLUX.1-Kontext-dev
VLM stages run on Google Cloud Vertex AI (Gemini). Set up a gcloud project with Vertex AI enabled, then authenticate:
export GCLOUD_PROJECT=<your-gcp-project>
gcloud auth application-default login
hf auth loginNo GCP project? Generate a Gemini API key at AI Studio and run
export GEMINI_API_KEY=<your-key>instead.
Alternatively, run the interactive login helper which covers all services at once:
bash scripts/installation/login_services.sh3. Download model checkpoints:
bash scripts/installation/download_checkpoints.sh --defaultAlready logged in to Hugging Face? Fold this into step 1 with
bash scripts/installation/install_everything.sh --checkpoints.
4. (Optional) Install the articulation pipeline:
bash scripts/installation/install_articulate.shFull installation details: INSTALL.md
Reconstruct a scene from video (example inputs in docs/assets/example_videos/,
capture tips in the pipeline README):
bash scripts/pipeline/A_reconstruction/run.sh \
--scene-name my_scene \
--video-fpath /path/to/video.movThe streamed stages budget VRAM as a fraction of the card (90% by default), so this works
unchanged on a 24 GiB or a 96 GiB GPU. Add --max-vram-gb N only to pin an absolute cap.
On a 24 GiB card, also pass -- s7_mesh.low_vram=true β the default needs ~29 GiB for mesh
shape generation at stage 7.
Enable automatic articulation decomposition (requires the optional articulate environments β see INSTALL.md):
bash scripts/pipeline/A_reconstruction/run.sh \
--scene-name my_scene \
--video-fpath /path/to/video.mov \
--detect-articulationGenerate digital cousins, scene variants, and task proposals:
bash scripts/pipeline/B_augmentation/run.sh \
--scene-name my_scene \
-- prompt_cousin_structured.max_objects=2 \
prompt_cousin_structured.max_generated_images_per_object=1Smoke-test the reconstructed scene in OmniGibson:
bash scripts/pipeline/C_application/run.sh \
--scene-name my_scene \
--mode smoke-randomYou can also use the unified dispatcher:
scripts/pipeline/run.sh A_reconstruction --help
scripts/pipeline/run.sh B_augmentation --help
scripts/pipeline/run.sh C_application --helpSimFoundry extracts per-object relevant information (segmentation masks, depth, etc.), generates 3D visual meshes via 2D-to-3D generation models, and compiles the final output scene by annotating relevant physical parameters and sanity checking the overall scene configuration in a physics simulator. SimFoundry additionally supports diverse simulated augmentations of objects, scenes, and tasks. SimFoundry's modular design ensures that as individual foundation models improve, the SimFoundry pipeline improves with them.
SimFoundry is organized into three modular pipelines:
| Pipeline | Description |
|---|---|
| A: Reconstruction | Reconstructs a simulation-ready scene from a real video across 13 stages: video processing, depth estimation, ground segmentation, object decomposition, mesh generation, pose estimation, physics compilation, and USD/OmniGibson export. |
| B: Augmentation | Generates digital cousin variations of the reconstructed objects spanning geometry, topology, and visual appearance, and proposes manipulation tasks for each scene. |
| C: Application | Loads the scene into OmniGibson for robot policy evaluation, teleoperation data collection, and pipeline smoke testing. |
Each object in the simulation column was generated fully automatically from a single 2D crop using Hunyuan3D, compiled into a physics-ready simulation scene.
Try it for yourself with Pipeline A.
Given a reconstructed scene, SimFoundry uses a VLM to propose geometry, topology, and appearance variations of each object, then generates the resulting 3D assets automatically.
This functionality is powered by Pipeline B.
| Dining Room | Home Coffee | Toys |
|---|---|---|
Digital Twin![]() |
Digital Twin![]() |
Digital Twin![]() |
Digital Cousins![]() |
Digital Cousins![]() |
Digital Cousins![]() |
Policies trained entirely on SimFoundry data transfer zero-shot to real-world tasks. The table below shows simulation evaluation, real-world evaluation, and generalization to unseen digital cousin objects for two robot platforms:
Important
Not yet released. Data generation and policy training code is not included in this repository; the training / data-generation pipeline will ship in a future release.
| Simulated Evaluation | Real World Evaluation | Real World Evaluation (Unseen Objects) | |
|---|---|---|---|
| DROID | ![]() |
![]() |
![]() |
| YAM (Bimanual) | ![]() |
![]() |
![]() |
Pipeline data is written under Data/<scene_name>/. Key outputs:
| Path | Description |
|---|---|
s13_og/reconstructed_og_scene.json |
Final OmniGibson scene descriptor |
s13_og/reconstructed_scene.png |
Scene preview image |
prompt_cousin_structured/ |
Digital cousin image proposals |
sim_cousins/ and usd_cousins/ |
Simulation-ready cousin assets |
proposed_tasks/ |
Generated task YAMLs |
application_smoke/ |
C pipeline smoke-test videos |
| Component | Description |
|---|---|
scripts/pipeline/A_reconstruction/ |
13-stage real-to-sim reconstruction pipeline |
scripts/pipeline/B_augmentation/ |
Digital cousin generation and task proposal |
scripts/pipeline/C_application/ |
OmniGibson scene loading, teleoperation, and evaluation |
scripts/installation/ |
Environment and checkpoint installers |
scripts/cfg/ |
Hydra config files for all pipeline stages |
simfoundry/ |
Core Python library (models, utils, pipeline orchestration) |
- INSTALL.md β full installation and service setup guide
- scripts/pipeline/README.md β stage-by-stage pipeline reference
- Auto-background README β optional 3D Gaussian Splat background reconstruction
If you find SimFoundry useful in your research, please cite:
@article{ranawaka2026simfoundry,
title = {SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation},
author = {Ranawaka, Nadun and Wong, Josiah and Pai, Wei-Lin and Chu, Wei-Teng and
Dai, Tianyuan and Moghani, Masoud and Yin, Hang and Jiang, Yunfan and
Durbano, Wesley and Huynh, Brandon and Fang, Yu and Xu, Danfei and
Zhang, Ruohan and {Fei-Fei}, Li and Fan, Linxi and Wen, Bowen and
Mandlekar, Ajay and Zhu, Yuke},
journal = {arXiv preprint arXiv:2606.28276},
year = {2026},
}SimFoundry builds on a number of excellent open-source projects. We thank the teams behind OmniGibson, BEHAVIOR-1K, Hunyuan3D-2, Depth Anything 3, SAM3, FoundationPose, and the digital-cousins project, on which portions of this codebase are based.
NVIDIA-owned SimFoundry source code is licensed under the Apache License 2.0.
Portions of SimFoundry are derived from the ACDC / digital-cousins project, Copyright (c) 2024 the ACDC authors, also licensed under Apache 2.0. Files containing derived code carry an attribution note in their header.
SimFoundry can optionally download or integrate third-party source code, models, datasets, and SDKs governed by separate terms. The Apache 2.0 license does not apply to those materials. Several optional components are non-commercial, research-only, or otherwise restricted.
See Third-Party Licenses, Third-Party Notices, Patch Provenance, and INSTALL.md for component boundaries.
For questions or support, reach out to Nadun Ranawaka at nadun.ranawaka@gatech.edu or Ajay Mandlekar at amandlekar@nvidia.com.

























