Releases: NWAPI-CustomItems/API
Release list
1.0.5
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Fixing PlayerExtensions::Explode
- For no reason the server creash if you cast this when a player is dying for a explosion damage.
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Moving PlayerExtensions::TryGetRoleBase to a RagdollExtensions::TryGetRoleBase for more sense.
Full Changelog: 1.0.4...1.0.5
1.0.4: I hate yalm
- Fixing GrenadeExplodedEvent not working in Flashbangs
System.ComponentModel.DataAnnotations.dllis now a dependencie
1.0.3
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Removing SprintDisable in CustomArmor due a bug.
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Fixed SpawnAllMethod
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Fixed a bug with ChangeAppearance extension when sending a network packet to a non-ReadyClient connection caused all players to be kicked off the server.
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Added extension method 'IsConnected(this Player)' It will check that the player is correctly connected to the server and if auth instance is ReadyClient.
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MapLockers were created to make it easier to spawn items in them and know which FacilityZone/Room they are in.
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Added 'LockerZone' in DynamicSpawnPoint to specify in which zone of the facility to search for a locker, if None a random one will be searched.
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Now if the Limit is 0 in SpawnProperties the item will not be spawned.
Note: If you have a limit of 5 but only have 2 spawnpoints only 2 custom items will spawn.
1.0.2: SL update 13.3.1
1.0.1
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Fixed a bug when generating CustomItems configuration because Offset was nullable.
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Added more consistent logs to help me know exactly what went wrong if an error occurs again with something related to the configuration.
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Added a log.warning when the api is loaded
Full Changelog: 1.0.0...1.0.1