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Commands
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/hudengine toggle [player] turn the HUD on or off
/hudengine show <hud> [player] add a HUD to someone's set
/hudengine hide <hud> [player] remove one
/hudengine reset [player] back to the configured default
/hudengine list [player] what exists, and what is visible
/hudengine reload recompile
Aliased to /hud.
| Permission | Grants | Default |
|---|---|---|
hudengine.command.toggle |
/hudengine toggle |
op |
hudengine.command.show |
/hudengine show |
op |
hudengine.command.hide |
/hudengine hide |
op |
hudengine.command.reset |
/hudengine reset |
op |
hudengine.command.list |
/hudengine list |
op |
hudengine.command.reload |
/hudengine reload |
op |
hudengine.command.others |
acting on another player | op |
hudengine.admin |
all of the above | op |
hudengine.command.others is deliberately separate. Letting players hide their own HUD and letting
them hide anyone's are different things, and a server that wants the first does not usually want the
second.
To let everyone toggle their own HUD, grant hudengine.command.toggle to the default group and leave
hudengine.command.others with staff.
/hudengine reload recompiles the configuration in place. Text and positions change immediately for
everyone online. New images, fonts or moved elements need players to rejoin, because a client only
reads a new pack when it connects.
If the first compile failed at startup, the command still exists — reload is how you fix a broken config without restarting the server.