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Installing

Nacvark edited this page Jul 29, 2026 · 2 revisions

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HUDEngine

A server-side HUD engine for Paper and Folia. Players install nothing: the plugin builds a resource pack, the server sends it, and the HUD appears.

Install

Drop the jar in plugins/ and start the server. On first start the plugin writes an example HUD into plugins/HUDEngine/ and compiles it, so there is something on screen before you change anything.

Starter HUD

The pack lands in plugins/HUDEngine/build/HUDEngine.zip. Nothing sends it to players yet — that is the one decision you have to make, and it is on the Resource pack page.

There are no required dependencies. PlaceholderAPI is used if present and ignored if not.

Where to go next

Page What is on it
How a HUD is built folders, huds, layouts, elements, coordinates, values, conditions
Fonts using your own TTF, and which fonts survive eight pixels
config.yml every option the plugin itself takes
Resource pack getting the pack to players, hiding the vanilla HUD
Boss bars sharing the screen with other plugins that use boss bars
Commands commands and permissions
Performance what costs what, and the one setting worth touching
Coming from BetterHud what carries over and what does not
Troubleshooting what the errors mean
API publishing values and compass points from your own plugin

Editing

Change a config and run /hudengine reload. Text and positions update immediately. New images, fonts or moved elements need players to rejoin, because that is when a client picks up a new pack.

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