Quest/leveling advice is now computed deterministically instead of left to the model to guess.
Highlights
- Efficiency over raw XP — quests ranked by effective XP at your realm rate, each as a % of your level, plus "how many quests cover this level" (needs Questie/pfQuest + XP bar).
- Skip the right ones — gray quests flagged as skippable, but quests in a chain are kept.
- Less running around — in-zone objectives grouped into clusters with compass bearings from your position.
- No more invented directions — the model relays computed bearings and admits when it doesn't know the route.
- Spawn density hints (
count) from Questie/pfQuest, andplayer.xpnow sent to the companion.
Note
Quest XP is the client value × your configured xpMultiplier (an estimate) — verify in-game whether your server already shows multiplied XP.
Binaries (Windows/macOS/Linux) are attached below once the build workflow finishes.
Full changelog: see CHANGELOG.md (0.4.0).