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v0.4.0 — quest leveling guidance

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@Nardo86 Nardo86 released this 17 Jun 13:43
dfc69c0

Quest/leveling advice is now computed deterministically instead of left to the model to guess.

Highlights

  • Efficiency over raw XP — quests ranked by effective XP at your realm rate, each as a % of your level, plus "how many quests cover this level" (needs Questie/pfQuest + XP bar).
  • Skip the right ones — gray quests flagged as skippable, but quests in a chain are kept.
  • Less running around — in-zone objectives grouped into clusters with compass bearings from your position.
  • No more invented directions — the model relays computed bearings and admits when it doesn't know the route.
  • Spawn density hints (count) from Questie/pfQuest, and player.xp now sent to the companion.

Note

Quest XP is the client value × your configured xpMultiplier (an estimate) — verify in-game whether your server already shows multiplied XP.

Binaries (Windows/macOS/Linux) are attached below once the build workflow finishes.

Full changelog: see CHANGELOG.md (0.4.0).