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Releases: Nathan-R-Og/Archipelago

VotV v0.5.0: QoL improvements

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@LeCodex LeCodex released this 06 Aug 21:56

Added

  • Auto-reconnect: on a save used for an Archipelago run, the mod will now auto-reconnect when you join with the same host, slot name, and password
  • Progressive Ping Strength as an item
  • Fridge Shrimp Pack as a location when CYM Argemia plushes are enabled
  • Doors as items: when enabled, all Alpha Base and transformer doors will be jammed until you receive the corresponding item from AP. Any location related to selling things will require access to the signal lab, garage, and basement (in case the breakers trip)
  • Death link is now available

Changed

  • Auto claimed items (progressive upgrades, traps, etc) will now skip the queue if they are received while you are currently playing. If received while you're offline, they'll wait in the queue like any other item
  • Radar Alert and Radar Radius Physical Modules are now useful items
  • The amount of generated day items is back to being the max of all necessary day items (survive day objective, survive day locations, 1 if you have daily tasks, 7 if you have time sensitive checks for Green Fire Rock)
  • Debug TP and TP Donut now teleport the player to the start of the game instead of the Signal Room to prevent softlocks

Removed

  • Debug TP Trap, as it could mess with region accessibility if you accidentally get locked in the signal lab (I'm considering re-adding it later as just "teleport to start trap")

Fixed

  • Passwords not working
  • Buried Radioactive Capsule showing as an item when KerfurO isn't the objective even when buried items are not enabled
  • Buried Box Skull showing as a location when Hell Rock/Black Argemia Plush isn't the objective even when buried items are not enabled
  • Yellow and Cyan Argemia plushes now both require all 17 shrimp packs in logic to prevent accidental softlocking
  • White and Black Argemia Plushes, Green Fire Rock, Furfur Plush, Furfur Altar Top, Erie Plush, Antibreather Plush, and crafted Radioactive Capsule all being falsely flagged by the safety system and released
  • The system to prevent players getting items they didn't yet receive in AP not working correctly
  • Kerfurs now re-enable the shop items when all of them have been received, not just when the Blue one has been
  • Daily task is now checked when the drone is sent, preventing issues when completing the daily task while nothing has been sold since the daily task has been given
  • Various apworld issues that caused specific YAMLs to fail generation. Thank you @Eijebong for the archipelago-fuzzer to stress test that

This version is NOT backwards compatible with worlds generated with v0.4.0

Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.

VotV v0.4.0: Back in order

Pre-release

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@LeCodex LeCodex released this 31 Jul 18:45
380a562

Added

  • VotV version check for the mod, to avoid accidental disconnects with the expected version
  • When first connecting, the mod will check if there are any locations that are completely unreachable, and will release those locations as a safety measure (the item got deleted accidentally, for example)

Changed

  • Kerfur-Omega items are now classified as useful when it's not the objective, so you can still build it
  • Days generated by the day as items option will now only generate the necessary amount of days needed for the locations/objective, instead of always 50
  • Survive Days locations will only generate up to the Survive Day objective if it's selected
  • The Survive Day objective will only generate a single location for the goal day instead of all locations up to that day

Removed

  • Lantern, as it has issues with its key making it impractical as a location and item

Fixed

  • Save system has been overhauled and should be more future-proof
  • Earth Rune will not show up as an item if you have buried items or time sensitive checks disabled
  • Ritual Knife will not show up as an item if you have time sensitive checks disabled
  • Daily task now requires at least one Day item if you have day as items enabled
  • Cleaning tasks now require the Sponge item correctly
  • Glasses are now in the Green Hatch category
  • Progressive Sleeping Bag being categorized as a recipe
  • Filler Physical Modules and ATV Upgrades not being classified as such
  • Non-collectible items (like the ones received through Archipelago) no longer show names as if they are
  • Drone sell locations being redeemable multiple times by spamming the drone console

This version is NOT backwards compatible with worlds generated with v0.3.1

Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.

VotV v0.3.1: Shop items removal

Pre-release

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@LeCodex LeCodex released this 14 Jun 18:30

Removed

  • Shop items. Technical limitations make those locations impossible, or extremely impractical to check

Fixed

  • Rollbacks not working properly

This version is backwards compatible with worlds generated with v0.3.0 (unless you had shop items enabled)

Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.

VotV v0.3.0: Update to 0.9.0n

Pre-release

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@LeCodex LeCodex released this 14 Jun 10:50

Now fully compatible with VotV 0.9.0n!

Added

  • Location groups
  • Game description
  • Items now become avialable in the shop when you've collected all of them
  • Upgrade controls are restored when you've collected all of them
  • Traps are now fully implemented
  • Several items and locations:
    • Compost Buckets
    • ATV wheel
    • Unknown fruit
    • Buried cacti (only if you have buried items)
    • Buried drive box (only if you have buried items)
    • Furfur altar parts and plush (only if you have buried and time sensitive items)
    • KerfurO accessories
    • Welding masks
    • Ammo box
    • Runes for the Lambert plush (only if you have Lambert plush items)
    • Llama plush (only if you have funny items)
    • Trophy heads
    • Fuses (only if you have fuse replacement locations)
    • Brooms
    • Pipebomb
    • Sponge (only if you have maintenance locations)
    • Wall clock
    • Jar of honey
    • Lighting the rock candles (own option)
  • Warning if you have the Green Rock enabled and it's before day 8
  • Recurrent reminder to connect to Archipelago

Changed

  • Hook item is now split into two Half-hooks to match the map items
  • All upgrade options (Physical modules, ATV) now have the none/useful/all split
  • Crafted Radioactive Capsule is now a separate location that can be enabled on its own. It doesn't replace the Buried Radioactive Capsule anymore
  • Only Bonus Points has been replaced with Bonus Points Chance
  • Crowbar is now a progression item as it's required to get the basement sandwich
  • Updated the shop items list and classification
  • Shop items related to locations can only be bought once until you receive them
  • Generated items (like runes) can't be gotten more than once until you receive them
  • Better (hopefully) handling of grabbing items
    • Some items don't work perfectly if you E to get them. Prefer using R in general
  • Shop item locations are now checked when the drone arrives
    • This is a technical limitation. Trying to edit the order before then causes too many issues
  • Transfomer repair locations are now granted if the transformer is below 100% instead of below 90%

Fixed

  • Apworld JSON data contains the correct world and Archipelago version
  • Trash bag amounts in options
  • Goals being mixed up in the mod
  • Progressive items not being removed correctly from the shop
  • Rolling back in a save allowing you to get the item related to a location
  • Upgrade controls without related items being disabled
  • Recipes with only one item not being reenabled correctly until you reloaded the save
  • Needing to look away from items to get the scouting information
  • Lighter and radio item being unusable
  • Sold trash bags running count not being saved
  • Certain items not showing the scouting information when hovered
  • Drone orders getting stuck and not being removed

This version is NOT backwards-compatible with worlds generated with previous versions.

Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.

VotV v0.0.2: Various fixes

Pre-release

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@LeCodex LeCodex released this 11 May 20:17

Fixed

  • Argemia plushes and other items can now be gotten in-game correctly.
  • Nuclear argemia plushes work correctly as locations.
  • Days collected are no longer reset when joining back into a game.
  • Detector quality and strength are now correctly disabled depending on the options.
  • Bonus Points work correctly.
  • The Survive Day objective is registered properly.
  • Trash bag locations are filtered correctly.
  • Chicken sandwiches not being disabled by the relevant option.

Added

  • Tinfoil hat and cigarettes as locations and items.
  • Progressive Breaker Time as an item.
  • Reminder to connect to Archipelago when starting a game.
  • Version check when connecting.
  • Instructions for Linux users that might have issues.

This version is backwards-compatible with worlds generated with v0.0.1.

Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.

VotV v0.0.1: First unstable release

Pre-release

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@LeCodex LeCodex released this 10 May 10:33

The first release of the Voices of the Void Archipelago! Currently supports 0.9j (later 0.9 subversions might work, but haven't been tested).

Please read the docs on how to install the mod and prepare a run.

You can use the Options Creator built into the Archipelago Launcher to create your YAML.

0.0.1

0.0.1 Pre-release
Pre-release

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@Nathan-R-Og Nathan-R-Og released this 01 Feb 23:31

Test AP World. Probably doesn't work on 0.6.6 stable. Lol.
If it doesn't, build from source. :)