VotV v0.5.0: QoL improvements
Pre-release
Pre-release
Added
- Auto-reconnect: on a save used for an Archipelago run, the mod will now auto-reconnect when you join with the same host, slot name, and password
- Progressive Ping Strength as an item
- Fridge Shrimp Pack as a location when CYM Argemia plushes are enabled
- Doors as items: when enabled, all Alpha Base and transformer doors will be jammed until you receive the corresponding item from AP. Any location related to selling things will require access to the signal lab, garage, and basement (in case the breakers trip)
- Death link is now available
Changed
- Auto claimed items (progressive upgrades, traps, etc) will now skip the queue if they are received while you are currently playing. If received while you're offline, they'll wait in the queue like any other item
- Radar Alert and Radar Radius Physical Modules are now useful items
- The amount of generated day items is back to being the max of all necessary day items (survive day objective, survive day locations, 1 if you have daily tasks, 7 if you have time sensitive checks for Green Fire Rock)
- Debug TP and TP Donut now teleport the player to the start of the game instead of the Signal Room to prevent softlocks
Removed
- Debug TP Trap, as it could mess with region accessibility if you accidentally get locked in the signal lab (I'm considering re-adding it later as just "teleport to start trap")
Fixed
- Passwords not working
- Buried Radioactive Capsule showing as an item when KerfurO isn't the objective even when buried items are not enabled
- Buried Box Skull showing as a location when Hell Rock/Black Argemia Plush isn't the objective even when buried items are not enabled
- Yellow and Cyan Argemia plushes now both require all 17 shrimp packs in logic to prevent accidental softlocking
- White and Black Argemia Plushes, Green Fire Rock, Furfur Plush, Furfur Altar Top, Erie Plush, Antibreather Plush, and crafted Radioactive Capsule all being falsely flagged by the safety system and released
- The system to prevent players getting items they didn't yet receive in AP not working correctly
- Kerfurs now re-enable the shop items when all of them have been received, not just when the Blue one has been
- Daily task is now checked when the drone is sent, preventing issues when completing the daily task while nothing has been sold since the daily task has been given
- Various apworld issues that caused specific YAMLs to fail generation. Thank you @Eijebong for the archipelago-fuzzer to stress test that
This version is NOT backwards compatible with worlds generated with v0.4.0
Please read the docs on how to install the mod and prepare a run.
You can use the Options Creator built into the Archipelago Launcher to create your YAML.