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Valkyrie Studio v0.2.0-alpha.1 — Purism source alpha

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@NekoUnix NekoUnix released this 27 Sep 10:06
· 13 commits to main since this release

Valkyrie Studio now builds its native model bridge against the MIT-licensed Purism Core runtime, with an independent 60 Hz spring physics solver and a leaner OpenGL draw path. The app source is MIT-licensed. No official Cubism SDK/Core, model files, model textures, credentials, or compiled application binaries are included.

This is a source-only pre-release. Windows x64 was built and exercised with four local rigs. A short 1080×1920 transparent recording retained alpha and dropped no encoder-queue frames; a matched 300-frame renderer run improved by about 6% with pixel-identical output. Linux and macOS source build instructions are provided, but their native runtimes remain unverified. Physics may differ from the model author’s original setup, and offscreen compositing and extended blend modes are not yet supported.

Start here · Build guide · Validation and limits · Licensing and model rights · 81-second walkthrough

The cleared walkthrough was recorded before the Purism migration and demonstrates features, not Purism rendering. Bring a model you have permission to use.