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Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately#1829

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AdamTadeusz merged 5 commits intoNeotokyoRebuild:masterfrom
AdamTadeusz:339_updateStarTextureSizeWhenConvarChangesValue
Mar 18, 2026
Merged

Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately#1829
AdamTadeusz merged 5 commits intoNeotokyoRebuild:masterfrom
AdamTadeusz:339_updateStarTextureSizeWhenConvarChangesValue

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@AdamTadeusz
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@AdamTadeusz AdamTadeusz commented Mar 12, 2026

Description

also added the same fix for cl_neo_hud_centre_size, cl_neo_hud_center_ghost_cap_size, and cl_neo_hud_center_ghost_marker_size

Toolchain

  • Windows MSVC VS2022

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@DESTROYGIRL DESTROYGIRL added the UI/HUD Relates to the HUD, NeoUI, menus, etc label Mar 12, 2026
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oh mai goodnes it worked

@sunzenshen sunzenshen requested a review from a team March 14, 2026 03:05
Rainyan
Rainyan previously approved these changes Mar 17, 2026
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7d958b4 is going to effectively reset the non-British spelling FCVAR_ARCHIVE vars for all player configs which could be confusing, but I guess it's not a huge deal

@AdamTadeusz AdamTadeusz merged commit 6563c59 into NeotokyoRebuild:master Mar 18, 2026
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AdamTadeusz added a commit to AdamTadeusz/neo that referenced this pull request Mar 19, 2026
…diately, also cl_neo_hud_centre convars (NeotokyoRebuild#1829)

* init

* also solve the woldpos marker centre sizes not updating automatically

* le epic linux fail

* maybe inline breaking it

* center -> centre, GetFloat, f
AdamTadeusz added a commit that referenced this pull request Mar 19, 2026
* Fix demoui smoother buttons being unreactive (#1842)

* Fix demoui smoother buttons being unreactive

* Fix wrong budget group

* Refactor

Improve code readability

* Server side second auto record command (#1855)

* working

* fix

* delay game_end to end of round

* not every comp game should necessarily be recorded

* rainfix

* Fix spec_next/prev not skipping dead players (#1856)

Fix a case where in server demos, spec_next/spec_prev does not correctly skip dead players.

* DebugDrawLine grenade trails for spectators and practicing (#1852)

* working using debugdralines

* clamp and float and stuff

* Fix env_sun being hidden when under the centre of view (#1839)

* Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately, also cl_neo_hud_centre convars (#1829)

* init

* also solve the woldpos marker centre sizes not updating automatically

* le epic linux fail

* maybe inline breaking it

* center -> centre, GetFloat, f

* HLTV Changes for a smoother demo watching experience (#1845)

* init

* cl_observercrosshair is only for roaming observer crosshair

* makes most of the new spectate commands work in hltv

* fix beacons too

* view offsets, userid to entindex properly

* neobotmanager ignore sourcetv, fix rest spectate commands

* crosshair assert when spectating dead players

* float, call spectateChecks function

* gpGlobals->maxClients

* nits plus quick fixes plus viewmodel is really dark in stvdemos which i only now noticed

* don't move lighting origin of weapons attached to players

* should probably define this string somewhere else at this point

* revert changes to hud_crosshair trying to be smart about cl_observercrosshair

* Update src/game/shared/neo/neo_gamerules.cpp

Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>

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Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>

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Co-authored-by: Rainyan <Rainyan@users.noreply.github.com>
Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
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