Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately#1829
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AdamTadeusz merged 5 commits intoNeotokyoRebuild:masterfrom Mar 18, 2026
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oh mai goodnes it worked |
sunzenshen
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Mar 14, 2026
Rainyan
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Mar 17, 2026
sunzenshen
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Mar 18, 2026
AdamTadeusz
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Mar 19, 2026
…diately, also cl_neo_hud_centre convars (NeotokyoRebuild#1829) * init * also solve the woldpos marker centre sizes not updating automatically * le epic linux fail * maybe inline breaking it * center -> centre, GetFloat, f
AdamTadeusz
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Mar 19, 2026
* Fix demoui smoother buttons being unreactive (#1842) * Fix demoui smoother buttons being unreactive * Fix wrong budget group * Refactor Improve code readability * Server side second auto record command (#1855) * working * fix * delay game_end to end of round * not every comp game should necessarily be recorded * rainfix * Fix spec_next/prev not skipping dead players (#1856) Fix a case where in server demos, spec_next/spec_prev does not correctly skip dead players. * DebugDrawLine grenade trails for spectators and practicing (#1852) * working using debugdralines * clamp and float and stuff * Fix env_sun being hidden when under the centre of view (#1839) * Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately, also cl_neo_hud_centre convars (#1829) * init * also solve the woldpos marker centre sizes not updating automatically * le epic linux fail * maybe inline breaking it * center -> centre, GetFloat, f * HLTV Changes for a smoother demo watching experience (#1845) * init * cl_observercrosshair is only for roaming observer crosshair * makes most of the new spectate commands work in hltv * fix beacons too * view offsets, userid to entindex properly * neobotmanager ignore sourcetv, fix rest spectate commands * crosshair assert when spectating dead players * float, call spectateChecks function * gpGlobals->maxClients * nits plus quick fixes plus viewmodel is really dark in stvdemos which i only now noticed * don't move lighting origin of weapons attached to players * should probably define this string somewhere else at this point * revert changes to hud_crosshair trying to be smart about cl_observercrosshair * Update src/game/shared/neo/neo_gamerules.cpp Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com> --------- Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com> --------- Co-authored-by: Rainyan <Rainyan@users.noreply.github.com> Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
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Description
also added the same fix for cl_neo_hud_centre_size, cl_neo_hud_center_ghost_cap_size, and cl_neo_hud_center_ghost_marker_size
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