Fix demoui smoother buttons being unreactive#1842
Fix demoui smoother buttons being unreactive#1842Rainyan merged 3 commits intoNeotokyoRebuild:masterfrom
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on an adjacent topic I wonder if the drive button is broken too. I seem to remember it working like described here where the button is pressed and held, and the player can move around and rotate the camera while the button is held, but currently in nt;re you have to press it to toggle it, release the left mouse button and then press and hold the button again, and only then you can move the camera around. |
Hmm, I'm too unfamiliar with how the tool is supposed to work but it's possible. Should probably by filed as its own bug with repro steps. |
* Fix demoui smoother buttons being unreactive * Fix wrong budget group * Refactor Improve code readability
* Fix demoui smoother buttons being unreactive (#1842) * Fix demoui smoother buttons being unreactive * Fix wrong budget group * Refactor Improve code readability * Server side second auto record command (#1855) * working * fix * delay game_end to end of round * not every comp game should necessarily be recorded * rainfix * Fix spec_next/prev not skipping dead players (#1856) Fix a case where in server demos, spec_next/spec_prev does not correctly skip dead players. * DebugDrawLine grenade trails for spectators and practicing (#1852) * working using debugdralines * clamp and float and stuff * Fix env_sun being hidden when under the centre of view (#1839) * Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately, also cl_neo_hud_centre convars (#1829) * init * also solve the woldpos marker centre sizes not updating automatically * le epic linux fail * maybe inline breaking it * center -> centre, GetFloat, f * HLTV Changes for a smoother demo watching experience (#1845) * init * cl_observercrosshair is only for roaming observer crosshair * makes most of the new spectate commands work in hltv * fix beacons too * view offsets, userid to entindex properly * neobotmanager ignore sourcetv, fix rest spectate commands * crosshair assert when spectating dead players * float, call spectateChecks function * gpGlobals->maxClients * nits plus quick fixes plus viewmodel is really dark in stvdemos which i only now noticed * don't move lighting origin of weapons attached to players * should probably define this string somewhere else at this point * revert changes to hud_crosshair trying to be smart about cl_observercrosshair * Update src/game/shared/neo/neo_gamerules.cpp Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com> --------- Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com> --------- Co-authored-by: Rainyan <Rainyan@users.noreply.github.com> Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
Description
Fix the
demouidemo smoother's dropdown buttons in the legacy VGUI not responding to mouse clicks, making the smoother unusable.If this gets refactored in the future, then
neo/src/game/client/mp3player.cpp
Lines 889 to 891 in 36087ff
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